by skrionius
Developing classic RPG framework with Java & OpenGL. An attempt to create a detailed, old-fashioned pen'n'paper like & turn based RPG with a decent story/AI and a huge place to play. Also includes a reference RPG. Blog: http://jcrpg.blogspot.com
- New monsters and animals (by tidbit) - New area type Maze (models by tidbit), maze generation - Audio system enhanced, zone dependent music playback - Main theme music added (by Jasper Brownrigg) - Battle and background music for climate zones (by Pal ...
- Turn based playable Combat phase added - New animated models (boarmen thug and mage by Zphr) - New house and town models (by Zphr) - New static monster model (kobold by Surt) - Total redesign of jungle plants, new plants for continental, - New ...
- Turn based playable Combat phase added - New animated models (boarmen thug and mage by Zphr) - New house and town models (by Zphr) - New static monster model (kobold by Surt) - Total redesign of jungle plants, new plants for continental, - New ...
New UI windows for Encounter Phase, Turn Act Phase, Character Sheet (F3 key) and Inventory (F4) were added. New Population generation algorithms (GrownInfrastructure, DefaultInfrastructure) were added along with new integration level of named Towns for ...
Check out the downloads, ungzip, play and report back with your experience here or at the forum. As things go further and further we are nearing a state where more and more 3D models and their animation is becoming tremendously needed in the art ...
UI graphics were completely redesigned including main menu, character creation widgets, on screen display. Some new character portraits were added. Code optimization for 3D and loading performance were done. World and Ecology generation configuration ...
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