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bitnapper committed patchset 65 of module sdlgl to the JAD - Just another dungeon CVS repository, changing 8 files.
2006-03-04 15:45:47 UTC by bitnapper
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The SDLGL-Part of the code has moved to it's own project 'sdlgl' on SF net. I'm don't plan to work furher on this porject. My main project is 'Free Space Colonization', a Turn based 4X-Strategy game.
2006-01-22 13:13:07 UTC by bitnapper
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Here is the map-grid code extended for sensing of mouse input. Lacks of support for the adjacent tiles. This will be added in another package.
2004-08-11 17:28:30 UTC by bitnapper
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bitnapper committed patchset 64 of module sdlgl to the JAD - Just another dungeon CVS repository, changing 6 files.
2004-08-08 15:55:42 UTC by bitnapper
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The new example is source code and display for handling key and mouse input for a 2D-map grid.
It is designed in a way that it can be used for nearyl any kind of 2D-map.
2004-08-08 11:41:23 UTC by bitnapper
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The new example shows how turn based input can be achieved using the SDLGL - Game loop. Additional anymation can easy be implemented.
2004-07-30 06:24:33 UTC by bitnapper
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I added one of a few planned examples how to use the SDLGL-Functions.
2004-07-25 15:52:57 UTC by bitnapper
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bitnapper committed patchset 63 of module sdlgl to the JAD - Just another dungeon CVS repository, changing 2 files.
2004-07-19 15:46:48 UTC by bitnapper
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I switched back to use the original EOB-MAZ format instead of the own created "JMZ". Thus, I can use the original levels as a game base.
2004-07-17 17:23:50 UTC by bitnapper
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I hope to by up with a new version, including a new 3D-Engine and a new basic editor end of may.
2004-04-26 04:56:45 UTC by bitnapper