JAD is a tile based Maze-RPG, using OpenGL for graphics and SDL for input and sound to be platform independent. It starts as single-user, multi-level dungeon. It's planned to extended it to a MUD.
bitnapper committed patchset 65 of module sdlgl to the JAD - Just another dungeon CVS repository, changing 8 files
The SDLGL-Part of the code has moved to it's own project 'sdlgl' on SF net. I'm don't plan to work furher on this porject. My main project is 'Free Space Colonization', a Turn based 4X-Strategy game.
Here is the map-grid code extended for sensing of mouse input. Lacks of support for the adjacent tiles. This will be added in another package.
bitnapper committed patchset 64 of module sdlgl to the JAD - Just another dungeon CVS repository, changing 6 files
The new example is source code and display for handling key and mouse input for a 2D-map grid. It is designed in a way that it can be used for nearyl any kind of 2D-map
The new example shows how turn based input can be achieved using the SDLGL - Game loop. Additional anymation can easy be implemented.
I added one of a few planned examples how to use the SDLGL-Functions.
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