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Iter Vehemens ad Necem

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Programming Languages: C++

License: MIT License, GNU General Public License (GPL)

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browse code, statistics, last commit on 2006-09-22 cvs -d:pserver:anonymous@ivan.cvs.sourceforge.net:/cvsroot/ivan login

cvs -z3 -d:pserver:anonymous@ivan.cvs.sourceforge.net:/cvsroot/ivan co -P modulename

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  • Comment: Compiling problem Ubuntu 7.10

    Please read! ./../FeLib/Include/fearray.h:37: note: use ‘fearray::fearray’ instead of ‘fearray::struct fearray’ to name the constructor in a qualified name so you have to remove from line 37 and write: fearray::fearray(.

    2008-12-22 13:44:06 UTC by nobody

  • Comment: Compiling problem Ubuntu 7.10

    The problem is that IVAN's source code uses a G++3.x-only syntax for constructors in templates. The following patch does the trick: To run the patch: $ tar xzf ivan-0.50.tgz $ patch -p0 ivan-0.50_gcc-4.3.2.patch patching file ivan-0.50/FeLib/Include/fearray.h patching file ivan-0.50/Main/Source/script.cpp $ cd ivan-0.50/ ... # make as normal Contents of ivan-0.50_gcc-4.3.2.patch:

    2008-08-12 16:06:49 UTC by greenberg

  • Media license

    Hey there. Is it correct that the Game's media is under the same license as is the code's?.

    2008-01-05 12:54:05 UTC by qubodup

  • Compiling problem Ubuntu 7.10

    Hey there, I know it's a neat game. Hope you can help. $ make Making all in FeLib make[1]: Entering directory `/home/qubodup/ivan-0.50/FeLib' Making all in Source make[2]: Entering directory `/home/qubodup/ivan-0.50/FeLib/Source' g++ -DPACKAGE_NAME=\"\" -DPACKAGE_TARNAME=\"\" -DPACKAGE_VERSION=\"\" -DPACKAGE_STRING=\"\" -DPACKAGE_BUGREPORT=\"\" -DPACKAGE=\"ivan\" -DVERSION=\"0.50\" -I...

    2008-01-05 11:01:06 UTC by qubodup

  • Comment: New Guns

    About the gunsmith: you would have to bring them periodically, for maintenance, and there would still be a small chance of misfiring.

    2007-01-22 00:31:12 UTC by nobody

  • Comment: New Guns

    About the gunsmith: you would have to bring them periodically, for maintenance, and there would still be a small chance of misfiring.

    2007-01-22 00:20:33 UTC by nobody

  • New Guns

    A bunch of steampunk guns that match the technological flavor of the current release. That would be neat. And crappier ones could misfire, causing severe damage; better guns could still jam. There could be some way of preventing this, like taking them to an out-of-the-way (kind of hidden) borderline psychotic gunsmith. Ideas: Needle guns (low range) Grenade launchers that take more than...

    2007-01-22 00:19:16 UTC by nobody

  • Don't Correct Grammar and Spelling

    Please don't correct the grammar, spelling, etc. errors. They add flavor and funniness to the game. email: footan50@yahoo.com.

    2007-01-22 00:06:38 UTC by nobody

  • GCC 4.1.2 "continue game" segfault fix

    The CVS version and the downloadable linux source both have a bug when you try to continue a saved game. The fix is simple: =================================================================== RCS file: /cvsroot/ivan/ivan/Main/Include/proto.h,v retrieving revision 1.68 diff -r1.68 proto.h 114,115c114,115 < int Type = 0; < SaveFile >> (ushort&)Type; --- > ushort Type = 0; >...

    2006-11-19 19:33:39 UTC by nobody

  • Comment: User-friendly gui

    Logged In: YES user_id=559878 I vote no.

    2006-10-30 17:02:13 UTC by kaishaku

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