Iupiter is a Java API using both a lot of new features available with JDK 1.4 and its JVM, and the open source library LWJGL which enables us to use native APIs such as OpenGL and OpenAL, or OS services for interfacing to mouse, keyboard and joypad.
-Back to front transparency -Support for DXTC1 e DXTC3 texture compression -Support for SkyBox -Refactoring of the lights (JSpotLight, JOmniLight e JDirectionalLight) -New classes for general lights and materials with dispatch -Support for point bill ...
-Back to front transparency -Support for DXTC1 e DXTC3 texture compression -Support for SkyBox -Refactoring of the lights (JSpotLight, JOmniLight e JDirectionalLight) -New classes for general lights and materials with dispatch -Support for point bill ...
-Back to front transparency -Support for DXTC1 e DXTC3 texture compression -Support for SkyBox -Refactoring of the lights (JSpotLight, JOmniLight e JDirectionalLight) -New classes for general lights and materials with dispatch -Support for point bill ...
-Back to front transparency -Support for DXTC1 e DXTC3 texture compression -Support for SkyBox -Refactoring of the lights (JSpotLight, JOmniLight e JDirectionalLight) -New classes for general lights and materials with dispatch -Support for point bill ...
vifani committed patchset 11 of module Iupiter to the Iupiter CVS repository, changing 133 files
Iupiter 0.41 is online. Within the package there are three demos: IupiterApplication - shows some Iupiter materials, two using OpenGL Shader Language IupiterBumpDemo - the scene is full of bump mapping realized with the OpenGL Shader ...
-General code refactoring with new packages -Improve memory allocation management -Better support to OpenGL Shader Language -New bump mapping and cartoon materials implemented via GLSL shaders and fixed pipeline -New configuration application developed ...
-General code refactoring with new packages -Improve memory allocation management -Better support to OpenGL Shader Language -New bump mapping and cartoon materials implemented via GLSL shaders and fixed pipeline -New configuration application developed ...
-General code refactoring with new packages -Improve memory allocation management -Better support to OpenGL Shader Language -New bump mapping and cartoon materials implemented via GLSL shaders and fixed pipeline -New configuration application developed ...
-General code refactoring with new packages -Improve memory allocation management -Better support to OpenGL Shader Language -New bump mapping and cartoon materials implemented via GLSL shaders and fixed pipeline -New configuration application developed ...
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