IRE is a tile-based Computer Role-Playing Game engine based on Ultima 6, but with an emphasis on customisation and cross-platform support. Everything is controlled using scripts.


http://ire.sourceforge.net





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Release Date:

2006-01-08

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  • 08-01-2006 - IRE Release 9.3

    This is to announce the new (and somewhat late) release of the IT-HE Roleplaying Engine (IRE) and associated toolset. Its primary purpose is to power the Ultima-inspired adventure 'Reign of the Just', but it is also intended for people to use to create their own adventures. A simple (but unfinished) demo world 'The Flat' is provided. This version has the following enhancements and fixes: * Switched to Allegro 4.2.0 * Fixed various bugs with map-swapping that could result corruption or outright crashes * Bugfixes and improvements for large objects (such as the panthers in Reign of the Just) * Game should be better at yielding CPU to the OS when it is idling * Optimisations in the script compiler * Enhancements to the world editor (roof display and painting on the world view, tile cycling in the roof editor) * New party management * PNG2CEL and CEL2PNG converters for Linux (by Michael Lefebvre). For DOS or Windows PictView will do the job instead. * Various bugfixes ..for the more detailed list, see the worklog or the release notes.

    posted by jpmorris 1400 days ago

  • ire 0.93 file released: demo093.zip

    New in this version =================== Since 0.92 ------------- - Various bugfixes to 'The Flat' demo - Switched to Allegro 4.2.0 - Fixed several serious bugs when loading maps, where the old map was not freed properly. This would cause crashes and general mayhem when changing maps. This should also fix the bug where the game would crash out with the message 'could not find xxx' when restarting or changing maps. - Fixed a problem where TransferObject was not preserving the VM state properly. This would cause very interesting things to happen, especially when dropping objects while standing in the doorway (the door would disappear!) - Fixed a crash when creating objects in an OnInit script. - Fixed bug where jaguars and other large characters could not cross large bridges over water. - Fixed bug where jaguars could walk through trees. - Fixed last-minute bug involving large objects with hidden objects on top of them. This frequently occurs in The Flat but not often in RoTJ. - Fixed another last-minute bug where the game would blow up if you restarted in a smaller map. Again, this usually happened in The Flat. - You can now use '-window' or '-windowed' to make the game start in a window, rather than the unintuitive '-vx'. - There should also be an improvement in performance when the game is idling.. it should now yield more CPU to the OS. - Added parameter 'startingtag' to allow the player to start at a given tag instead of the default player location. Mostly for map development. - Editor now supports tile cycling on roof tiles - Added 'alignment' attribute to characters, where 0 is neutral, >1 is good and <0 is evil. Reign of the Just uses this (but not in the released demo) - You can now declare script constants in .ini files. Syntax is: -set CONSTNAME = 1 - Optimisations in the script compiler - Added a new command to the conversation system, 'is_npc_carrying' which behaves like 'is_carrying' except that it looks for the given object inside the NPC you're talking to, rather than the player. - Added the ability to set the colour used in room blanking. - Editor now has a 'roof display' mode on the world map, which shows all rooftops in red. Also added new drawing modes to paint rooftops in the world map. - Rewrote the party 'death management'. Previously the game would continue if the hero died, using the other party members until the entire party was dead. Now the game stops immediately if the player dies. Note that the game still has the original behaviour by default: Add the line '-u6party' or '-u6partymode' to the gamedata.ini file to enable the new behaviour.

    posted 1400 days ago

  • File released: /ire/0.93/demo093.zip

    posted 1400 days ago

  • ire 0.93 file released: ire93dos.zip

    New in this version =================== Since 0.92 ------------- - Various bugfixes to 'The Flat' demo - Switched to Allegro 4.2.0 - Fixed several serious bugs when loading maps, where the old map was not freed properly. This would cause crashes and general mayhem when changing maps. This should also fix the bug where the game would crash out with the message 'could not find xxx' when restarting or changing maps. - Fixed a problem where TransferObject was not preserving the VM state properly. This would cause very interesting things to happen, especially when dropping objects while standing in the doorway (the door would disappear!) - Fixed a crash when creating objects in an OnInit script. - Fixed bug where jaguars and other large characters could not cross large bridges over water. - Fixed bug where jaguars could walk through trees. - Fixed last-minute bug involving large objects with hidden objects on top of them. This frequently occurs in The Flat but not often in RoTJ. - Fixed another last-minute bug where the game would blow up if you restarted in a smaller map. Again, this usually happened in The Flat. - You can now use '-window' or '-windowed' to make the game start in a window, rather than the unintuitive '-vx'. - There should also be an improvement in performance when the game is idling.. it should now yield more CPU to the OS. - Added parameter 'startingtag' to allow the player to start at a given tag instead of the default player location. Mostly for map development. - Editor now supports tile cycling on roof tiles - Added 'alignment' attribute to characters, where 0 is neutral, >1 is good and <0 is evil. Reign of the Just uses this (but not in the released demo) - You can now declare script constants in .ini files. Syntax is: -set CONSTNAME = 1 - Optimisations in the script compiler - Added a new command to the conversation system, 'is_npc_carrying' which behaves like 'is_carrying' except that it looks for the given object inside the NPC you're talking to, rather than the player. - Added the ability to set the colour used in room blanking. - Editor now has a 'roof display' mode on the world map, which shows all rooftops in red. Also added new drawing modes to paint rooftops in the world map. - Rewrote the party 'death management'. Previously the game would continue if the hero died, using the other party members until the entire party was dead. Now the game stops immediately if the player dies. Note that the game still has the original behaviour by default: Add the line '-u6party' or '-u6partymode' to the gamedata.ini file to enable the new behaviour.

    posted 1400 days ago

  • File released: /ire/0.93/ire93dos.zip

    posted 1400 days ago

  • ire 0.93 file released: ire093-win.zip

    New in this version =================== Since 0.92 ------------- - Various bugfixes to 'The Flat' demo - Switched to Allegro 4.2.0 - Fixed several serious bugs when loading maps, where the old map was not freed properly. This would cause crashes and general mayhem when changing maps. This should also fix the bug where the game would crash out with the message 'could not find xxx' when restarting or changing maps. - Fixed a problem where TransferObject was not preserving the VM state properly. This would cause very interesting things to happen, especially when dropping objects while standing in the doorway (the door would disappear!) - Fixed a crash when creating objects in an OnInit script. - Fixed bug where jaguars and other large characters could not cross large bridges over water. - Fixed bug where jaguars could walk through trees. - Fixed last-minute bug involving large objects with hidden objects on top of them. This frequently occurs in The Flat but not often in RoTJ. - Fixed another last-minute bug where the game would blow up if you restarted in a smaller map. Again, this usually happened in The Flat. - You can now use '-window' or '-windowed' to make the game start in a window, rather than the unintuitive '-vx'. - There should also be an improvement in performance when the game is idling.. it should now yield more CPU to the OS. - Added parameter 'startingtag' to allow the player to start at a given tag instead of the default player location. Mostly for map development. - Editor now supports tile cycling on roof tiles - Added 'alignment' attribute to characters, where 0 is neutral, >1 is good and <0 is evil. Reign of the Just uses this (but not in the released demo) - You can now declare script constants in .ini files. Syntax is: -set CONSTNAME = 1 - Optimisations in the script compiler - Added a new command to the conversation system, 'is_npc_carrying' which behaves like 'is_carrying' except that it looks for the given object inside the NPC you're talking to, rather than the player. - Added the ability to set the colour used in room blanking. - Editor now has a 'roof display' mode on the world map, which shows all rooftops in red. Also added new drawing modes to paint rooftops in the world map. - Rewrote the party 'death management'. Previously the game would continue if the hero died, using the other party members until the entire party was dead. Now the game stops immediately if the player dies. Note that the game still has the original behaviour by default: Add the line '-u6party' or '-u6partymode' to the gamedata.ini file to enable the new behaviour.

    posted 1400 days ago

  • File released: /ire/0.93/ire093-win.zip

    posted 1400 days ago

  • ire 0.93 file released: ire093-linux.tar.bz2

    New in this version =================== Since 0.92 ------------- - Various bugfixes to 'The Flat' demo - Switched to Allegro 4.2.0 - Fixed several serious bugs when loading maps, where the old map was not freed properly. This would cause crashes and general mayhem when changing maps. This should also fix the bug where the game would crash out with the message 'could not find xxx' when restarting or changing maps. - Fixed a problem where TransferObject was not preserving the VM state properly. This would cause very interesting things to happen, especially when dropping objects while standing in the doorway (the door would disappear!) - Fixed a crash when creating objects in an OnInit script. - Fixed bug where jaguars and other large characters could not cross large bridges over water. - Fixed bug where jaguars could walk through trees. - Fixed last-minute bug involving large objects with hidden objects on top of them. This frequently occurs in The Flat but not often in RoTJ. - Fixed another last-minute bug where the game would blow up if you restarted in a smaller map. Again, this usually happened in The Flat. - You can now use '-window' or '-windowed' to make the game start in a window, rather than the unintuitive '-vx'. - There should also be an improvement in performance when the game is idling.. it should now yield more CPU to the OS. - Added parameter 'startingtag' to allow the player to start at a given tag instead of the default player location. Mostly for map development. - Editor now supports tile cycling on roof tiles - Added 'alignment' attribute to characters, where 0 is neutral, >1 is good and <0 is evil. Reign of the Just uses this (but not in the released demo) - You can now declare script constants in .ini files. Syntax is: -set CONSTNAME = 1 - Optimisations in the script compiler - Added a new command to the conversation system, 'is_npc_carrying' which behaves like 'is_carrying' except that it looks for the given object inside the NPC you're talking to, rather than the player. - Added the ability to set the colour used in room blanking. - Editor now has a 'roof display' mode on the world map, which shows all rooftops in red. Also added new drawing modes to paint rooftops in the world map. - Rewrote the party 'death management'. Previously the game would continue if the hero died, using the other party members until the entire party was dead. Now the game stops immediately if the player dies. Note that the game still has the original behaviour by default: Add the line '-u6party' or '-u6partymode' to the gamedata.ini file to enable the new behaviour.

    posted 1400 days ago

  • File released: /ire/0.93/ire093-linux.tar.bz2

    posted 1400 days ago

  • ire 0.93 file released: src093.zip

    New in this version =================== Since 0.92 ------------- - Various bugfixes to 'The Flat' demo - Switched to Allegro 4.2.0 - Fixed several serious bugs when loading maps, where the old map was not freed properly. This would cause crashes and general mayhem when changing maps. This should also fix the bug where the game would crash out with the message 'could not find xxx' when restarting or changing maps. - Fixed a problem where TransferObject was not preserving the VM state properly. This would cause very interesting things to happen, especially when dropping objects while standing in the doorway (the door would disappear!) - Fixed a crash when creating objects in an OnInit script. - Fixed bug where jaguars and other large characters could not cross large bridges over water. - Fixed bug where jaguars could walk through trees. - Fixed last-minute bug involving large objects with hidden objects on top of them. This frequently occurs in The Flat but not often in RoTJ. - Fixed another last-minute bug where the game would blow up if you restarted in a smaller map. Again, this usually happened in The Flat. - You can now use '-window' or '-windowed' to make the game start in a window, rather than the unintuitive '-vx'. - There should also be an improvement in performance when the game is idling.. it should now yield more CPU to the OS. - Added parameter 'startingtag' to allow the player to start at a given tag instead of the default player location. Mostly for map development. - Editor now supports tile cycling on roof tiles - Added 'alignment' attribute to characters, where 0 is neutral, >1 is good and <0 is evil. Reign of the Just uses this (but not in the released demo) - You can now declare script constants in .ini files. Syntax is: -set CONSTNAME = 1 - Optimisations in the script compiler - Added a new command to the conversation system, 'is_npc_carrying' which behaves like 'is_carrying' except that it looks for the given object inside the NPC you're talking to, rather than the player. - Added the ability to set the colour used in room blanking. - Editor now has a 'roof display' mode on the world map, which shows all rooftops in red. Also added new drawing modes to paint rooftops in the world map. - Rewrote the party 'death management'. Previously the game would continue if the hero died, using the other party members until the entire party was dead. Now the game stops immediately if the player dies. Note that the game still has the original behaviour by default: Add the line '-u6party' or '-u6partymode' to the gamedata.ini file to enable the new behaviour.

    posted 1400 days ago

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