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Intrepid 2D Game Library

alpha

by julianohf, neocode


Intrepid is an object-oriented 2D game programming library written in C++ utilizing OpenGL and SDL that takes care of the low-level programming involved in making 2D games.You can create nearly every kind of 2D game. Comes with collision-detection, phy..


http://intrepid-gl.sourceforge.net





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Project Feed

  • Version 0.2 alpha released!

    The version 0.2 alpha has been released to the public! Please check our website for more information!!! Plenty of bug fixes and new features, including: A packfile system, that enables you to protect your game resources, and shrink distribution sizes! Menu components, like buttons, radiobuttons, checkboxes and textboxes! and lots more...

    posted by julianohf 979 days ago

  • intrepid-gl_examples examples file released: example_001_win_devcpp.zip

    posted 980 days ago

  • File released: /intrepid-gl_examples/examples/example_001_win_devcpp.zip

    posted 980 days ago

  • intrepid-gl intrepid 0.2 alpha file released: intrepid_0-2_alpha_win-bin.zip

    New Features: - you are able to set the sensibility and qfactor of the pixel maps - you are able to set an id to the walls, making them easier to be identified - pack files - new ways for loading images - some data structures implemented as c++ templates... simple linked, double linked and simple circular linked lists for a while - link video handlers, sharing the video memory when the same pictures are used - menu itens: checkbox, radiobuttons, textbox /********************************************************************/ Changed Features: - lg_surface::create_text now has a parameter specifying the color of the text... we forgot to put this in the first release - process physics calls a virtual function of lg_physics_obj when it collides with another obj. Its name is collision_obj, and it sends what obj have collided with - physics, in the lg_phy_wall::check_coll, sends the wall too, when warning a object if a collision happened - new way to set the scene background image, using lg_scene::set_back - some C code that was being compiled with g++ is now being compiled with gcc - lg_sprite and lg_surface uses less memory for storing the pixel maps /********************************************************************/ Bugs solved: - lg_surface doesn't rotate the objects - error rendering scene background when the scene size was smaller than canvas - in some aleatory ocasions the screen started flickering - sometimes the objects appeared rotated on the screen - some opengl issues

    posted 980 days ago

  • File released: /intrepid-gl/intrepid 0.2 alpha/intrepid_0-2_alpha_win-bin.zip

    posted 980 days ago

  • intrepid-gl_examples examples file released: example_004.tar.gz

    posted 980 days ago

  • File released: /intrepid-gl_examples/examples/example_004.tar.gz

    posted 980 days ago

  • intrepid-gl_examples examples file released: example_001.tar.gz

    posted 981 days ago

  • File released: /intrepid-gl_examples/examples/example_001.tar.gz

    posted 981 days ago

  • intrepid-gl intrepid 0.2 alpha file released: intrepid_0-2_alpha_src.tar.gz

    New Features: - you are able to set the sensibility and qfactor of the pixel maps - you are able to set an id to the walls, making them easier to be identified - pack files - new ways for loading images - some data structures implemented as c++ templates... simple linked, double linked and simple circular linked lists for a while - link video handlers, sharing the video memory when the same pictures are used - menu itens: checkbox, radiobuttons, textbox /********************************************************************/ Changed Features: - lg_surface::create_text now has a parameter specifying the color of the text... we forgot to put this in the first release - process physics calls a virtual function of lg_physics_obj when it collides with another obj. Its name is collision_obj, and it sends what obj have collided with - physics, in the lg_phy_wall::check_coll, sends the wall too, when warning a object if a collision happened - new way to set the scene background image, using lg_scene::set_back - some C code that was being compiled with g++ is now being compiled with gcc - lg_sprite and lg_surface uses less memory for storing the pixel maps /********************************************************************/ Bugs solved: - lg_surface doesn't rotate the objects - error rendering scene background when the scene size was smaller than canvas - in some aleatory ocasions the screen started flickering - sometimes the objects appeared rotated on the screen - some opengl issues

    posted 981 days ago

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