InnerWorld is a landscape builder for Blender, the 3D modeling tool. Using a graph editor terrains can be generated from Blenders noise functions and from external sources. Objects can automatically placed dependent of the terrains geometry.
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InnerWorld 0.0.7 * New Operators IwOprClamp: Clamp range of input values to given bounds. IwOprConvolution: Operator to convolve two input connections IwOprDerivate: Calculates the derivative of the data input connection. IwOprMix: Mix two data input connections. IwOprNormalize: Rescale input to fit to a given range. IwOprSteps: A stairstep function. IwOprSubtract: Subtract second from first data input connection. * Performance improvements.
InnerWorld 0.0.7 * New Operators IwOprClamp: Clamp range of input values to given bounds. IwOprConvolution: Operator to convolve two input connections IwOprDerivate: Calculates the derivative of the data input connection. IwOprMix: Mix two data input connections. IwOprNormalize: Rescale input to fit to a given range. IwOprSteps: A stairstep function. IwOprSubtract: Subtract second from first data input connection. * Performance improvements.
InnerWorld 0.0.6 03.01.2009 ------------------------------------------------------------------------------ * Procedural object placement. * User defined objects can be duplicated to populate the generated mesh. * For calculating locations different strategies can be selected. Supported are grids, Poisson disk sampling and spirals. * Random generators can add variations in size, locations and rotation to duplicated objects.
InnerWorld 0.0.6 03.01.2009 ------------------------------------------------------------------------------ * Procedural object placement. * User defined objects can be duplicated to populate the generated mesh. * For calculating locations different strategies can be selected. Supported are grids, Poisson disk sampling and spirals. * Random generators can add variations in size, locations and rotation to duplicated objects.
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