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Scalability

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  1. 2004-03-04 01:30:49 UTC
    Hi. I represent a certain very large game company strongly considering InfoGlue for our worldwide marketing web publishing needs. So far I'm very impressed with InfoGlue's feature set and the fact that it's built around other great OS projects like Velocity and WW.

    My biggest concern is scalability. Do you have any stats on how many pages per second (of moderate complexity) InfoGlue can serve? Unless I'm mistaken, there is an awful lot of StringBuffer manipulation involved to create a page. Does that put a lot of stress on the garbage collector?

    I read in the documentation that IG should cluster. Is anyone doing this today? Are there any forseeable problems with a cluster of say, 20 instances?

    Thanks,
    Jeff Schnitzer
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