Imperium Mundus is a real time strategy game written in pure Java (Java 2 SDK 1.4.2). The game objectives are many: hold your own territories, capture enemy territory, establish or join strong alliances, conquer the whole world or just try to survive.
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Imperium Mundus is a strategy game written in pure Java. This release consists of two package files: * imundus-0.0.5.zip (includes the executable JAR file and all data files to run the game) * imundus-src-0.0.5.zip (includes all Java source files and resources to build the executable JAR file)
Version 0.0.5 ------------- - annual report (without trade balance) - improved performance of the map rendering - new look and feel of all GUI frames and dialogs Version 0.0.4 ------------- - diplomacy: basic interfaces and functions Currently very ugly source code and insufficient implementation. Will be redesigned and improved with future versions step by step. Version 0.0.3 ------------- - group information panel - construct military facilities - recruit new troops - game speed (menu & timer) Version 0.0.2 ------------- - control panel header name of selected region, flag and name of group that owns the region - region information panel: type (inland or coastal), area, GDP (gross domestic product), military budget, population, population growth rate, military manpower, number of civilians fit to serve, number of military facilities - troops information panel: military expenditures, number of units per type stationed in the region - some other minor expansions Version 0.0.1 ------------- This is the first release of Imperium Mundus. This version is not yet playable. Included are basic GUI elements and the world map, which is already rendered to the main window. You can explore the map by zooming and moving to different locations on the world. Other game features are not yet implemeted.
Version 0.0.5 ------------- - annual report (without trade balance) - improved performance of the map rendering - new look and feel of all GUI frames and dialogs Version 0.0.4 ------------- - diplomacy: basic interfaces and functions Currently very ugly source code and insufficient implementation. Will be redesigned and improved with future versions step by step. Version 0.0.3 ------------- - group information panel - construct military facilities - recruit new troops - game speed (menu & timer) Version 0.0.2 ------------- - control panel header name of selected region, flag and name of group that owns the region - region information panel: type (inland or coastal), area, GDP (gross domestic product), military budget, population, population growth rate, military manpower, number of civilians fit to serve, number of military facilities - troops information panel: military expenditures, number of units per type stationed in the region - some other minor expansions Version 0.0.1 ------------- This is the first release of Imperium Mundus. This version is not yet playable. Included are basic GUI elements and the world map, which is already rendered to the main window. You can explore the map by zooming and moving to different locations on the world. Other game features are not yet implemeted.
Imperium Mundus is a strategy game written in pure Java. This release consists of two package files: imundus-0.0.4.zip (includes the executable JAR file and all data files to run the game), imundus-src-0.0.4.zip (includes all Java source files and resources to build the executable JAR file) Notes: This is a pre-release of Imperium Mundus, i.e. it's not yet possible to play a complete game. This version is not testet with Unix.
Version 0.0.4 ------------- - diplomacy: basic interfaces and functions Currently very ugly source code and insufficient implementation. Will be redesigned and improved with future versions step by step. Version 0.0.3 ------------- - group information panel - construct military facilities - recruit new troops - game speed (menu & timer) Version 0.0.2 ------------- - control panel header name of selected region, flag and name of group that owns the region - region information panel: type (inland or coastal), area, GDP (gross domestic product), military budget, population, population growth rate, military manpower, number of civilians fit to serve, number of military facilities - troops information panel: military expenditures, number of units per type stationed in the region - some other minor expansions Version 0.0.1 ------------- This is the first release of Imperium Mundus. This version is not yet playable. Included are basic GUI elements and the world map, which is already rendered to the main window. You can explore the map by zooming and moving to different locations on the world. Other game features are not yet implemeted.
Version 0.0.4 ------------- - diplomacy: basic interfaces and functions Currently very ugly source code and insufficient implementation. Will be redesigned and improved with future versions step by step. Version 0.0.3 ------------- - group information panel - construct military facilities - recruit new troops - game speed (menu & timer) Version 0.0.2 ------------- - control panel header name of selected region, flag and name of group that owns the region - region information panel: type (inland or coastal), area, GDP (gross domestic product), military budget, population, population growth rate, military manpower, number of civilians fit to serve, number of military facilities - troops information panel: military expenditures, number of units per type stationed in the region - some other minor expansions Version 0.0.1 ------------- This is the first release of Imperium Mundus. This version is not yet playable. Included are basic GUI elements and the world map, which is already rendered to the main window. You can explore the map by zooming and moving to different locations on the world. Other game features are not yet implemeted.
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