The Imaginary Game Engine project tries to create a full-featured, modular and multi-threaded game engine in C#, usable with both Microsoft's .NET runtime and Mono.
| File/Folder Name | Platform | Size | Date ↓ | Downloads | Notes/Subscribe |
|---|---|---|---|---|---|
| Newest Files | |||||
| physx-net-0.9.2.zip | 1.1 MB | 2008-08-24 | 1,000 | Release Notes | |
| All Files | Subscribe | ||||
| PhysX-sharp | 3.1 MB | 2008-08-24 | 1,404 | Subscribe Folder view | |
| PhysX.NET 0.9.2 for Ageia PhysX 2.8.1 | 1.1 MB | 2008-08-24 | 1,000 | Subscribe Folder view | |
| physx-net-0.9.2.zip | 1.1 MB | 2008-08-24 | 1,000 | Release Notes | |
| PhysX.NET 0.9.1 for Ageia PhysX 2.8.0 | 1.0 MB | 2008-04-24 | 343 | Subscribe Folder view | |
| physx-0.9.1.zip | 1.0 MB | 2008-04-24 | 343 | Release Notes | |
| PhysX.NET 0.9.0 for Ageia PhysX 2.8.0 | 931.3 KB | 2008-04-18 | 61 | Subscribe Folder view | |
| physx.net-0.9.0.zip | 931.3 KB | 2008-04-18 | 61 | Release Notes | |
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