The Imaginary Game Engine project tries to create a full-featured, modular and multi-threaded game engine in C#, usable with both Microsoft's .NET runtime and Mono.
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0.9.2 - (24 August 2008) - Updated to PhysX SDK 2.8.1 - Support for default values (function overloads) - Finalizers for objects created in managed code 0.9.1 - (24 April 2008) Second beta release - Improved array handling - Added some default constructors - Improved C++ to C# marshalling 0.9.0 - (18 April 2008) First beta release
0.9.1 - (24 April 2008) Second beta release - Improved array handling - Added some default constructors - Improved C++ to C# marshalling 0.9.0 - (18 April 2008) First beta release
0.9.0 - (18 April 2008) First beta release
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