A pygame remake of the old SEGA Dreamcast game "Chu Chu Rocket" featuring penguins (and, in one of the next releases, polar bears). It can be summarized as "fastpaced Multiplayer Lemmings from above ... with Penguins"
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Just to let you know that Ice Ice Penguin is not dead just yet. I'm currently working heavily on the online gameplay and it's making good progress. I hope to have a new release out before christmas (2008 that is). Due to some pressing issues in my ~normal~ life, I can't guarantee I'll be able to make it this year ... but I'll try :)
I just renamed the .deb and .rpm packages according to their actual content. Sorry for any inconvenience.
# Copyright 2008 Sammy Fischer # # This file is part of Ice Ice Penguin. # # Ice Ice Penguin is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Ice Ice Penguin is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Ice Ice Penguin. If not, see <http://www.gnu.org/licenses/>. # # You can contact me at sammy.fischer@gmail.com # 1.5.1: * corrected a weird typo in the german menu file 1.5.0: * added the BEAR MANIA and SHUFFLE events. That's a Freeze, Folks! No more changes to the game itself from now on. The next big release will be about online gameplay and level editor. 1.4.0: * added the PEGUIN MANIA and WIPE OUT events 1.3.0: * added the BULLET TIME and SUPERSONIC MADNESS events 1.2.0: * added the special event announcements 1.1.0: * special penguins are now spawned from time to time. They don't do anything so far, except looking slightly different 1.0.2: * removed some of the more annoying globals * rendered better bears (they still look like furry froggers:/ 1.0.1: * changed the default controls for RED so that they are mapped to the cursor keys and RETURN so that people can instinctively navigate through the menu without having to check the keys in the readme first. sorry for the inconvenience. 1.0.0: * fixed a particularly nasty bug which deleted penguins (and bears) randomly. 0.9.9: * added ugly looking bears (they aren't THAT ugly looking normally, but seen from above they look like transformers :/ 0.9.8: * added a blinking of the controlfield for the last 3 seconds before they disappear. (originally, this would be 1.0.0, but suffering from AFC right now .. Acute Feature-Creepinitis) 0.9.7: * added the timer warnings (1', 30", 3",2",1") * added the Sudden Death warning and check * added sounds for the timer warnings and the Sudden Death event * zipped the archive instead of tar.gz, as windows user were complaining. 0.9.6: * modified the HOME environment check for windows (thanks to Ashy for that part) * added support for JOY-HAT (again thanks to Ashy for helping with debugging) * changed the menu controls so that the actual game controls are used instead of arbitrary keys * returning from the scores page is now done either using ESCAPE or one of the USE keys/buttons 0.9.5: * added the scores * fixed the lag-induced overshooting by penguins * added the ability to change the level used * added a virtual RANDOM level which chooses a randomly one of the available levels * added the ability to have multiple startfields * created a second level called "Big Roundabout", using multiple startfields 0.9.4: * added multi-lingual support for the menues (poorly, but it works) * fixed a bug which crashed the game if more than one pinguin was hitting a target in the same frame (thanks to Ashy for finding and helping me debug this one) 0.9.3.2: * changed the rate of spawn to 250 millisecond (from 500), and move the variable initialization to the globals at the start * modified loadLevel so that levels can now have arbitrary names. 0.9.3.1 : * converted the music to ogg * disabled the debug output 0.9.3 : * initial release
# Copyright 2008 Sammy Fischer # # This file is part of Ice Ice Penguin. # # Ice Ice Penguin is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Ice Ice Penguin is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Ice Ice Penguin. If not, see <http://www.gnu.org/licenses/>. # # You can contact me at sammy.fischer@gmail.com # 1.5.1: * corrected a weird typo in the german menu file 1.5.0: * added the BEAR MANIA and SHUFFLE events. That's a Freeze, Folks! No more changes to the game itself from now on. The next big release will be about online gameplay and level editor. 1.4.0: * added the PEGUIN MANIA and WIPE OUT events 1.3.0: * added the BULLET TIME and SUPERSONIC MADNESS events 1.2.0: * added the special event announcements 1.1.0: * special penguins are now spawned from time to time. They don't do anything so far, except looking slightly different 1.0.2: * removed some of the more annoying globals * rendered better bears (they still look like furry froggers:/ 1.0.1: * changed the default controls for RED so that they are mapped to the cursor keys and RETURN so that people can instinctively navigate through the menu without having to check the keys in the readme first. sorry for the inconvenience. 1.0.0: * fixed a particularly nasty bug which deleted penguins (and bears) randomly. 0.9.9: * added ugly looking bears (they aren't THAT ugly looking normally, but seen from above they look like transformers :/ 0.9.8: * added a blinking of the controlfield for the last 3 seconds before they disappear. (originally, this would be 1.0.0, but suffering from AFC right now .. Acute Feature-Creepinitis) 0.9.7: * added the timer warnings (1', 30", 3",2",1") * added the Sudden Death warning and check * added sounds for the timer warnings and the Sudden Death event * zipped the archive instead of tar.gz, as windows user were complaining. 0.9.6: * modified the HOME environment check for windows (thanks to Ashy for that part) * added support for JOY-HAT (again thanks to Ashy for helping with debugging) * changed the menu controls so that the actual game controls are used instead of arbitrary keys * returning from the scores page is now done either using ESCAPE or one of the USE keys/buttons 0.9.5: * added the scores * fixed the lag-induced overshooting by penguins * added the ability to change the level used * added a virtual RANDOM level which chooses a randomly one of the available levels * added the ability to have multiple startfields * created a second level called "Big Roundabout", using multiple startfields 0.9.4: * added multi-lingual support for the menues (poorly, but it works) * fixed a bug which crashed the game if more than one pinguin was hitting a target in the same frame (thanks to Ashy for finding and helping me debug this one) 0.9.3.2: * changed the rate of spawn to 250 millisecond (from 500), and move the variable initialization to the globals at the start * modified loadLevel so that levels can now have arbitrary names. 0.9.3.1 : * converted the music to ogg * disabled the debug output 0.9.3 : * initial release
# Copyright 2008 Sammy Fischer # # This file is part of Ice Ice Penguin. # # Ice Ice Penguin is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Ice Ice Penguin is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Ice Ice Penguin. If not, see <http://www.gnu.org/licenses/>. # # You can contact me at sammy.fischer@gmail.com # 1.5.1: * corrected a weird typo in the german menu file 1.5.0: * added the BEAR MANIA and SHUFFLE events. That's a Freeze, Folks! No more changes to the game itself from now on. The next big release will be about online gameplay and level editor. 1.4.0: * added the PEGUIN MANIA and WIPE OUT events 1.3.0: * added the BULLET TIME and SUPERSONIC MADNESS events 1.2.0: * added the special event announcements 1.1.0: * special penguins are now spawned from time to time. They don't do anything so far, except looking slightly different 1.0.2: * removed some of the more annoying globals * rendered better bears (they still look like furry froggers:/ 1.0.1: * changed the default controls for RED so that they are mapped to the cursor keys and RETURN so that people can instinctively navigate through the menu without having to check the keys in the readme first. sorry for the inconvenience. 1.0.0: * fixed a particularly nasty bug which deleted penguins (and bears) randomly. 0.9.9: * added ugly looking bears (they aren't THAT ugly looking normally, but seen from above they look like transformers :/ 0.9.8: * added a blinking of the controlfield for the last 3 seconds before they disappear. (originally, this would be 1.0.0, but suffering from AFC right now .. Acute Feature-Creepinitis) 0.9.7: * added the timer warnings (1', 30", 3",2",1") * added the Sudden Death warning and check * added sounds for the timer warnings and the Sudden Death event * zipped the archive instead of tar.gz, as windows user were complaining. 0.9.6: * modified the HOME environment check for windows (thanks to Ashy for that part) * added support for JOY-HAT (again thanks to Ashy for helping with debugging) * changed the menu controls so that the actual game controls are used instead of arbitrary keys * returning from the scores page is now done either using ESCAPE or one of the USE keys/buttons 0.9.5: * added the scores * fixed the lag-induced overshooting by penguins * added the ability to change the level used * added a virtual RANDOM level which chooses a randomly one of the available levels * added the ability to have multiple startfields * created a second level called "Big Roundabout", using multiple startfields 0.9.4: * added multi-lingual support for the menues (poorly, but it works) * fixed a bug which crashed the game if more than one pinguin was hitting a target in the same frame (thanks to Ashy for finding and helping me debug this one) 0.9.3.2: * changed the rate of spawn to 250 millisecond (from 500), and move the variable initialization to the globals at the start * modified loadLevel so that levels can now have arbitrary names. 0.9.3.1 : * converted the music to ogg * disabled the debug output 0.9.3 : * initial release
Version 1.5 of Ice Ice Penguin is (probably) the final version of the game mechanics. The next big version should be 2.0 and should have online gameplay, a level editor (for details on how to create new levels without the editor, read the README) and perhaps even an AI, but the gameplay, as it is now, is how it is supposed to be. I hope you'll enjoy it as much as me and my family and friends do.
New really nice release, playwise. Now polar bears are spawned from time to time. They eat penguins that cross their way, but more importantly, if a bear enters a player's targetfield, the player's score is lowered by 15 points (the score can not get negative though). That should make the game much more interesting. There are also a few additional sound effects and other minor changes. This version wasn't extensively tested (due to lack of beta testers), so please tell me if you find a bug.
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