A turn-based artificial selection simulation in C# for Windows (may be ported to Linux later).Players will buy and breed horses to race or sell over a number of game years. The breeding process will make use of an accurate gene inheritance system.
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If anybody ever actually visits this page (which, according to the newly repaired statistics, amazingly, some people do), then people might wonder why this project has not been updated since March. It is partly because I have been very busy at work, but partly because I need to re-write the XML sections of my code, and have only recently found a good C#/XML book, and only even more recently have I had a chance to start reading it. When I have had more time to read it, I should be able to update the XML elements of my code to make them far more sane, and then continue to write the other parts.
27 Mar 2005 (incomplete) sources released. Includes source code for the GPL random number generator (Randomad) that I forgot to include last time. A number of new features/classes added, although none significantly implimented in the test module yet, so no notable difference in the way that the programme runs. Most progress has been on the basic economics of the game: a new abstraction called "commodity" has been added to simplify purhcases and sales of commodities; a basic transport system has been added, and a new facility, a horse market, has also been added.
1. Commodity abstraction layer added for dealing with sales/purchases. 2. Horses' locations now properly set by constructor. 3. New transport class, with methods for transporting horses. 4. Horse markets for buying and selling horses.
I have just released the work-in-progress code for Horse Breeder. The game is still very much incomplete, but much important code, including the gene inheritance algorithms (and a basic, console-driven way of testing them) are there.
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