Graphical roguelike set in the world of Hokuto no Ken (aka Fist of the North Star, Ken il Guerriero, Ken le Survivant). It's written in pure Java and features special moves, music and special graphics effects, allies.
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- Fixed bug on GO UP/GO DOWN action
- Added wilderness (wilderness is random generated using Perlin's noise algorithm by Herman Tulleken) - Added new cities (WARNING: you'll find nothing special in other cities [yet]) - Added random name generator (by Klaus Ole Kristiansen) - Added Hints (press SHIFT+H or go to Options to enable/disable) - Added Tsubos (Toi[DEATH IN 3 SECONDS], Kyomei[EXPLODES HANDS], Kenmei[REMOVE BLINDNESS]) - Added character special status notification (by icon over character's head) [blindness, quest availability] - Added perks (Scout) - Added sounds (crossbow, equip, barrels, doors) - Added variable characters size (Zeed is 1.5x normal characters) - Added new unique character (Zeed) - Added new weapons (axe, spiked mace) - Added action (Talk) - Added (very, very simple) quests (look for a '?' over character's head) - Added music on/off option (needs restart) - Weapon dropped if hand incapacitated - Enemies AI slightly improved - Removed Tiled dependency - Minor Bugfixing
- Added Containers (barrels etc.) - Il menu USE non si chiude alla scelta di un oggetto - USE menu removed from inventory (replaced with 'U'key in game) - Removed 'Phantom soldiers' bug (?) - Removed 'Waterskin Filling' bug - Added Martial Arts Schools (Hokuto shinken, Nanto seiken) - Added skills (Ki healing, Steal[incomplete]) - Added perks (Blindness, Danger sense, Fasrer healing, Ki vampire, Monk, Survivor, Poor, Inverted Heart, Fast Focus, Medic) - Introduced instant cup for nanto attacks - Added Kazan Kogai Koho technique. Absorbs all damage. - Added Suieishin technique. The character learns the attack he has been hit with. - Added Goshi Retsu Dan technique. Explodes opponent hands. - Added Nanto Gokuto Ken Attack. - Added Character Traits panel (F3) - Added Plot Screen - Added tsubo (Domei, Zusetsu) - Modification: when hitting with an attack that doesn't use ki, the character gains a ki point. - Minor Bugfixing
- General code refactoring - Added knock back on attacks - Added kick, parry and hit animations - Added some character's voices - Added objects info on TAKE menu - TAKE" menu does not close on object selection - Added objects preview on TAKE menu - Created paged choices menus - "Level Up" menu does not open if there are no points available - Notifyed concentration power ups into log panel - Added ALT+arrows key for diagonal movement - Added legend into level map - Added scenery elements - Added voice selection for the custom character - Added anmation selection for the custom character - Upgraded hero's visibility algorithm - Added character shadows - Added thirst - Added in-game USE action (SHIFT+ENTER) - Now you can use objects on other characters - Minor bugfixing
First release
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