-
Vexorian, I have to clarify something: Was that particular game save made using an hhexen binary compiled with the assassin support?.
2010-01-06 07:20:02 UTC by sezero
-
Interesting that I was unable reproduce the crash using an amd64 binary... Will fix this weirdo soon, I hope..
2010-01-05 14:18:12 UTC by sezero
-
Hmm, and it doesn't crash with hhexen-1.4, I probably screwed up somewhere when messing with the reloc info code in save code? We'll see..
2010-01-04 21:28:57 UTC by sezero
-
Hmm, by running in gdb I get:
Program received signal SIGSEGV, Segmentation fault.
0x0809a5cd in GetMobjNum (mobj=0x1d4a11) at base/sv_save.c:1343
1343 if (mobj->player && !SavingPlayers)
Missing separate debuginfos, use: debuginfo-install SDL.i386 SDL_mixer.i386 alsa-lib.i386 audiofile.i386 esound.i386 gcc.i386 glibc.i686 libX11.i386 libXau.i386 libXcursor.i386 libXdmcp.i386 libXext.i386...
2010-01-04 21:21:15 UTC by sezero
-
This is a very situation specific bug and it is also minor as I am able to teleport to the gibbet and then when I go back to the dungeons it gets fixed.
How to reproduce:
* Use the data folder I am attaching.
* hexen.wad.
* load the "vx" game.
* save immediately.
I get a segmentation fault.
Sorry for 7z, tried tar.gz but sf has a 256 KB limit...
2010-01-03 02:17:04 UTC by vexorian
-
Glad to see that this arrived at a solution. The problem might be in SDL.
2009-12-09 09:02:32 UTC by sezero
-
Marking this bug invalid. I was able to conclude that this was being caused by my screensaver settings. Also, I was mistaken to say in my original posting that it did not affect any other sdl apps, I was later bale to find others that had the problem too.
2009-12-08 18:19:59 UTC by bob_the_hamster
-
made 2 file-release changes.
2009-12-06 09:20:01 UTC by
-
made 2 file-release changes.
2009-12-06 09:19:01 UTC by
-
sezero made 2 file-release changes.
2009-12-06 09:17:01 UTC by sezero