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HHexen

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Programming Languages: C, C++

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2009-12-06 svn co https://hhexen.svn.sourceforge.net/svnroot/hhexen hhexen

browse code, statistics cvs -d:pserver:anonymous@hhexen.cvs.sourceforge.net:/cvsroot/hhexen login

cvs -z3 -d:pserver:anonymous@hhexen.cvs.sourceforge.net:/cvsroot/hhexen co -P modulename

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What's happening?

  • Comment: Save game crash

    Vexorian, I have to clarify something: Was that particular game save made using an hhexen binary compiled with the assassin support?.

    2010-01-06 07:20:02 UTC by sezero

  • Comment: Save game crash

    Interesting that I was unable reproduce the crash using an amd64 binary... Will fix this weirdo soon, I hope..

    2010-01-05 14:18:12 UTC by sezero

  • Comment: Save game crash

    Hmm, and it doesn't crash with hhexen-1.4, I probably screwed up somewhere when messing with the reloc info code in save code? We'll see..

    2010-01-04 21:28:57 UTC by sezero

  • Comment: Save game crash

    Hmm, by running in gdb I get: Program received signal SIGSEGV, Segmentation fault. 0x0809a5cd in GetMobjNum (mobj=0x1d4a11) at base/sv_save.c:1343 1343 if (mobj->player && !SavingPlayers) Missing separate debuginfos, use: debuginfo-install SDL.i386 SDL_mixer.i386 alsa-lib.i386 audiofile.i386 esound.i386 gcc.i386 glibc.i686 libX11.i386 libXau.i386 libXcursor.i386 libXdmcp.i386 libXext.i386...

    2010-01-04 21:21:15 UTC by sezero

  • Save game crash

    This is a very situation specific bug and it is also minor as I am able to teleport to the gibbet and then when I go back to the dungeons it gets fixed. How to reproduce: * Use the data folder I am attaching. * hexen.wad. * load the "vx" game. * save immediately. I get a segmentation fault. Sorry for 7z, tried tar.gz but sf has a 256 KB limit...

    2010-01-03 02:17:04 UTC by vexorian

  • Comment: Keyboard lockup after approx 10 minutes of play

    Glad to see that this arrived at a solution. The problem might be in SDL.

    2009-12-09 09:02:32 UTC by sezero

  • Comment: Keyboard lockup after approx 10 minutes of play

    Marking this bug invalid. I was able to conclude that this was being caused by my screensaver settings. Also, I was mistaken to say in my original posting that it did not affect any other sdl apps, I was later bale to find others that had the problem too.

    2009-12-08 18:19:59 UTC by bob_the_hamster

  • HHexen

    made 2 file-release changes.

    2009-12-06 09:20:01 UTC by

  • HHexen

    made 2 file-release changes.

    2009-12-06 09:19:01 UTC by

  • HHexen

    sezero made 2 file-release changes.

    2009-12-06 09:17:01 UTC by sezero

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