prealpha

A Basic Hexagonal map on the surface of a sphere.

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
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User Reviews

  • dhowe01
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    Looks like it now use native libraries. Running on OSX is a problem. I would prefer a cross platform library.

    Posted 05/19/2013
  • tfileme
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Thanks for updates ;)

    Posted 05/15/2013
  • leshracevil
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    Hi there. I found your project and was very interesting. From what I've read around, the problem of tiling a sphere with hexagons (not perfectly, because that is impossible) is not trivial. I'm working on a Master of Magic sequel (classic turn-based strategy game from 1994). Can you suggest some reading on how approach this? I'm thinking the 12-pentagon / hexagons theory, but it is regular only at the first iteration (the buckyball), right? How can I generate the iterarions?. Cheers.

    Posted 05/05/2013
  • christopher_db
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    Looks really nice, but I experience the same strange behavior that tankjob does: the globe seems to have significantly more than 360 degrees.

    Posted 01/30/2013
  • tankjob
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    The globe looks nice but it seems to be about 90 degrees larger than a normal globe both in latitude and longitude. If you travel along the equator, you complete a circle of about 450 degrees. Weird!

    Posted 01/10/2013
  • oid-3914640
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    for SciFi or anyone interested in generating a world quickly for pen and paper rp or needing one for many reasions. This programs potential is outstanding. As it is in PreAlpha there is very little you can do but what is there shows the possibility to help a GM in so many ways. Hope to see it develop into a full system generator for Sci Fi RPG's that is not locked into one game.

    Posted 07/15/2012