A Basic Hexagonal map on the surface of a sphere.
Project still in development.
- Using NetBeans 7.3 and Java 7 for development (Requires Java Runtime Environment installed)
- Use JMonkeyEngin3.0 nightly build 2013-05-26
Looks like it now use native libraries. Running on OSX is a problem. I would prefer a cross platform library.
Thanks for updates ;)
Hi there. I found your project and was very interesting. From what I've read around, the problem of tiling a sphere with hexagons (not perfectly, because that is impossible) is not trivial. I'm working on a Master of Magic sequel (classic turn-based strategy game from 1994). Can you suggest some reading on how approach this? I'm thinking the 12-pentagon / hexagons theory, but it is regular only at the first iteration (the buckyball), right? How can I generate the iterarions?. Cheers.
Looks really nice, but I experience the same strange behavior that tankjob does: the globe seems to have significantly more than 360 degrees.
The globe looks nice but it seems to be about 90 degrees larger than a normal globe both in latitude and longitude. If you travel along the equator, you complete a circle of about 450 degrees. Weird!