Basic Hex Map Sphere
prealphaA Basic Hexagonal map on the surface of a sphere.
Screenshots
Description
A Basic Hexagonal map on the surface of a sphere.
Project still in development.
Categories
License
Features
- Using NetBeans 6.5 for development
- Tile class has pointers to adjacent tiles for moving without complex grid calculations
- Use JMonkeyEngin3.0 and Netbeans
Update Notifications
User Ratings
User Reviews
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Thanks for updates ;)
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The globe looks nice but it seems to be about 90 degrees larger than a normal globe both in latitude and longitude. If you travel along the equator, you complete a circle of about 450 degrees. Weird!
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for SciFi or anyone interested in generating a world quickly for pen and paper rp or needing one for many reasions. This programs potential is outstanding. As it is in PreAlpha there is very little you can do but what is there shows the possibility to help a GM in so many ways. Hope to see it develop into a full system generator for Sci Fi RPG's that is not locked into one game.
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Looks like it now use native libraries. Running on OSX is a problem. I would prefer a cross platform library.
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Hi there. I found your project and was very interesting. From what I've read around, the problem of tiling a sphere with hexagons (not perfectly, because that is impossible) is not trivial. I'm working on a Master of Magic sequel (classic turn-based strategy game from 1994). Can you suggest some reading on how approach this? I'm thinking the 12-pentagon / hexagons theory, but it is regular only at the first iteration (the buckyball), right? How can I generate the iterarions?. Cheers.
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Looks really nice, but I experience the same strange behavior that tankjob does: the globe seems to have significantly more than 360 degrees.