Haxinids is a 3D First Person shooter and Tactical game with open-source game content and scripting. It's made in the (closed-source) Torque engine. A Torque lisence isnt required to play this game (the binaries are included, the engine source isn't.).
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Weve had various people trying to join the official Haxinids server. As much as we like showing what we have to the public, and giving people a chance to talk to the developers, its allmost impossible to keep a server up. At the moment its (allmost) impossible for anyone to join it except the developers. That is because we are constantly adding new content, changing old content and even changing the source (so its a different compile). We are sorry that you cant join us on this server and we will try to get a server for Alpha 1 online next week. Offcourse, volunteers for server hosting are welcome!
1-21-05 - Added Team Support - Added spawnpoints for both teams and an observer spawnpoint - Added team select GUI - Released 1st version on sourceforge! 1-20-05 - Added Class selection (GUI and server handling) - Added a different "armor" for each class - Added Entered/Left mission area messages - Tweaked the GUI, but it's still not perfect. - Not all classes can pilot vehicles. Added messages on mount attempt. - Added DGM logo on start-up - Renamed starter.fps to haxinids and changed scripts where needed. - Edited map. Removed the hole in the terrain and the large "tunnel" structure. - Removed test gun (AK-47), untill new guns are created for each class. 12-31-05 - Changed the GUI to a new more suited look (some tweaks are still needed) 12-29-05 - Added first content to the website - Added Classes and Teams description to the website 12-28-05 - Created Haxinids Website - Registered on Sourceforge 12-9-05 - Created a small base and added to the map 12-8-05 - Created underground tunnels 12-5-05 - Added Cars as test for multiple vehicles - Flying vehicle model changed - Created "tunnel" structure as test for large and underground structures. Added a hole in the terrain to make entrance possible to the underground tunnels. - Test gun modelled - Added test gun (AK-47) - Mounts on spawn 12-4-05 - Ported the original Maptest from half life (Haxinids started out as a half life mod) to Torque - Edited the default starter.fps map to an icy world and added more (blue) fog. - Tested various particle effects to see how they work. - Flying vehicle model created - Added flying vehicle and mount code: players can mount in them. 11-15-05 - Created the background menu logo - Created Maptest (large landing platform) 11-13-05 - Created tunnel for the very first haxinids map
1-21-05 - Added Team Support - Added spawnpoints for both teams and an observer spawnpoint - Added team select GUI - Released 1st version on sourceforge! 1-20-05 - Added Class selection (GUI and server handling) - Added a different "armor" for each class - Added Entered/Left mission area messages - Tweaked the GUI, but it's still not perfect. - Not all classes can pilot vehicles. Added messages on mount attempt. - Added DGM logo on start-up - Renamed starter.fps to haxinids and changed scripts where needed. - Edited map. Removed the hole in the terrain and the large "tunnel" structure. - Removed test gun (AK-47), untill new guns are created for each class. 12-31-05 - Changed the GUI to a new more suited look (some tweaks are still needed) 12-29-05 - Added first content to the website - Added Classes and Teams description to the website 12-28-05 - Created Haxinids Website - Registered on Sourceforge 12-9-05 - Created a small base and added to the map 12-8-05 - Created underground tunnels 12-5-05 - Added Cars as test for multiple vehicles - Flying vehicle model changed - Created "tunnel" structure as test for large and underground structures. Added a hole in the terrain to make entrance possible to the underground tunnels. - Test gun modelled - Added test gun (AK-47) - Mounts on spawn 12-4-05 - Ported the original Maptest from half life (Haxinids started out as a half life mod) to Torque - Edited the default starter.fps map to an icy world and added more (blue) fog. - Tested various particle effects to see how they work. - Flying vehicle model created - Added flying vehicle and mount code: players can mount in them. 11-15-05 - Created the background menu logo - Created Maptest (large landing platform) 11-13-05 - Created tunnel for the very first haxinids map
Finally the very first version of Haxinids is released. This is by any means not a full game yet. This is only a test of the current features. The win32 binaries are included, linux binaries will soon follow. Please contact Robin Degen (project admin) for any bug reports or add it to our bug tracker.
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