The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
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HAVS version 1.0 has a few minor changes since last release. 1. ARB shaders were replaced with GLSL shaders. 2. A bug was fixed with the object-space sorting that may have caused incorrect order in some cases. 3. Some code cleanup in main.cpp to split up large functions.
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