2003-10-06 14:49:31 UTC
We recently playtested the rolling method where if a six is rolled another d6 is added to the roll. It seemed to work fairly well for up to a size level difference of 4, but the range is still fairly limited. The "Grade vs. Old solution" might be just what we need to expand the possible size level combat range. It increases the range while keeping the range of common rolls within a close range. The problem that arrises is that smaller characters will be able to do more damage than otherwise expected, because their success levels could be very great, but as long as we limit the success based damage to 5 at level 10 we shouldn't have much of a problem. I plan to playtest this solution soon.