Towers of Hanoi game specifically implemented for the GP2X console but runnable on any system with a port of the SDL Libraries
Be the first to post a text review of GP2Hanoi. Rate and review a project by clicking thumbs up or thumbs down in the right column.
Changes/fixes included in release 0.8.1 Bugfix on source distribution creation Changes/fixes included in release 0.8.0 - Inclusion of build_gp2x and build_native.sh scripts for configuring for specific distributions. - Embedding of sprites into the binary code. - Installation of copyright notice for gp2x binary distribution. - Automatically creates zip distribution file from gp2x make target. - English translation/conversion of sources. Changes/fixes included in release 0.7.0 - English translation of documentation files Changes/fixes included in release 0.6.0 - Inclusion of a counter of movements Changes/fixes included in release 0.5.0 - dialog box for specifying game options Changes/fixes included in release 0.4.0 - quit confirmation message. - sound plays before frame rendering trying to avoid unexpected delays. Changes/fixes included in release 0.3.0 - Remove doc folder from GP2X install. - Minor improvements on stick sprites. - Inclusion od SDL_image library allowing standard image formats for background. Changes/fixes included in release 0.2.0 - Support for sound effects to be played when the tiles move (click.wav) and when an incorrect move has been asked (error.wav). - New command line parameter (-s folder) that refers to the parent folder from where to look for bitmaps (folder/img), images (folder/img) and sound (folder/snd). This parameter defaults to ./ to simplify GP2X installation.
Changes/fixes included in release 0.8.1 Bugfix on source distribution creation Changes/fixes included in release 0.8.0 - Inclusion of build_gp2x and build_native.sh scripts for configuring for specific distributions. - Embedding of sprites into the binary code. - Installation of copyright notice for gp2x binary distribution. - Automatically creates zip distribution file from gp2x make target. - English translation/conversion of sources. Changes/fixes included in release 0.7.0 - English translation of documentation files Changes/fixes included in release 0.6.0 - Inclusion of a counter of movements Changes/fixes included in release 0.5.0 - dialog box for specifying game options Changes/fixes included in release 0.4.0 - quit confirmation message. - sound plays before frame rendering trying to avoid unexpected delays. Changes/fixes included in release 0.3.0 - Remove doc folder from GP2X install. - Minor improvements on stick sprites. - Inclusion od SDL_image library allowing standard image formats for background. Changes/fixes included in release 0.2.0 - Support for sound effects to be played when the tiles move (click.wav) and when an incorrect move has been asked (error.wav). - New command line parameter (-s folder) that refers to the parent folder from where to look for bitmaps (folder/img), images (folder/img) and sound (folder/snd). This parameter defaults to ./ to simplify GP2X installation.
Changes/fixes included in release 0.8.1 Bugfix on source distribution creation Changes/fixes included in release 0.8.0 - Inclusion of build_gp2x and build_native.sh scripts for configuring for specific distributions. - Embedding of sprites into the binary code. - Installation of copyright notice for gp2x binary distribution. - Automatically creates zip distribution file from gp2x make target. - English translation/conversion of sources. Changes/fixes included in release 0.7.0 - English translation of documentation files Changes/fixes included in release 0.6.0 - Inclusion of a counter of movements Changes/fixes included in release 0.5.0 - dialog box for specifying game options Changes/fixes included in release 0.4.0 - quit confirmation message. - sound plays before frame rendering trying to avoid unexpected delays. Changes/fixes included in release 0.3.0 - Remove doc folder from GP2X install. - Minor improvements on stick sprites. - Inclusion od SDL_image library allowing standard image formats for background. Changes/fixes included in release 0.2.0 - Support for sound effects to be played when the tiles move (click.wav) and when an incorrect move has been asked (error.wav). - New command line parameter (-s folder) that refers to the parent folder from where to look for bitmaps (folder/img), images (folder/img) and sound (folder/snd). This parameter defaults to ./ to simplify GP2X installation.
This release, although it does not provide any major changes in functionality with release 0.7.0, incorporates some internal changes that I expect will be appreciated by developers and everyone who wants to take a look into the sources. Major changes are: Inclusion in the tarball of a couple of scripts (build_gp2x.sh and build_native.sh) that configure the sources and compile automatically a binary distribution for the GP2X or native environments. Embedding of all the sprites used in the game into the binary code so, the only resources to be externally loaded are the background image and the sound effects.
Be the first person to add a text review.
Copyright © 2009 Geeknet, Inc. All rights reserved. Terms of Use
Thanks for your rating!
Would you also like to write a review?
Thanks for your review!
Get credit for your review by logging in via OpenID. Click your account provider: