This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
Features
- 6DOF 3D Polygonal Landscape Engine (6 Degrees of freedom possible - Ready for flight simulations)
- 6DOF 3D Object Rendering Engine
- Quadtree Rendering Engine for large objects and indoor levels
- Platform independency layers for Windows and Unix (Including Linux, Sun Solaris and SGI Irix)
- Ready for porting to console hardware or other special-purpose devices
- Hardware and Software rendering code included
- Support for DirectX and OpenGL.
- Multi-language support
- 3D Engine with software vertex processing for maximum portability
- Texture Size of up to 1024x1024 Pixels
- Up to 64k Textures at once
- Realistic Daylight simulation
- Dynamic lighting and shadows.
- More than 2100 Textures ready
- More than 500 Objects ready, including tanks, airplanes, buildings, bridges, pyramids.
- Full 3D-sound support available (no third party libraries used)
- Over 40 minutes of music included, giving the different locations an unique feeling.
- Several different levels ready
- Full-featured Window Management Subsystem (includes Windows, buttons, scrollbars, lists, edit-controls etc...)
- Full - Featured Common Lisp Scripting Engine (Includes Garbage Collection, fast and reliable exception handling)
- Level - Editor included
- Object - Editor included (No external tools are needed to create new objects)
- Converters to read different object formats (including 3D studio, open inventor) are also available.
- Partially working network support
License
Public Domain, GNU General Public License version 2.0 (GPLv2)Follow Golgotha Forever
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