Golgotha Forever

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This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.

Golgotha Forever Web Site


  • 6DOF 3D Polygonal Landscape Engine (6 Degrees of freedom possible - Ready for flight simulations)
  • 6DOF 3D Object Rendering Engine
  • Quadtree Rendering Engine for large objects and indoor levels
  • Platform independency layers for Windows and Unix (Including Linux, Sun Solaris and SGI Irix)
  • Ready for porting to console hardware or other special-purpose devices
  • Hardware and Software rendering code included
  • Support for DirectX and OpenGL.
  • Multi-language support
  • 3D Engine with software vertex processing for maximum portability
  • Texture Size of up to 1024x1024 Pixels
  • Up to 64k Textures at once
  • Realistic Daylight simulation
  • Dynamic lighting and shadows.
  • More than 2100 Textures ready
  • More than 500 Objects ready, including tanks, airplanes, buildings, bridges, pyramids.
  • Full 3D-sound support available (no third party libraries used)
  • Over 40 minutes of music included, giving the different locations an unique feeling.
  • Several different levels ready
  • Full-featured Window Management Subsystem (includes Windows, buttons, scrollbars, lists, edit-controls etc...)
  • Full - Featured Common Lisp Scripting Engine (Includes Garbage Collection, fast and reliable exception handling)
  • Level - Editor included
  • Object - Editor included (No external tools are needed to create new objects)
  • Converters to read different object formats (including 3D studio, open inventor) are also available.
  • Partially working network support


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Additional Project Details



Intended Audience

Developers, End Users/Desktop

User Interface

X Window System (X11), Win32 (MS Windows)

Programming Language

C++, Scheme


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