by gillius
GNE, or the Game Networking Engine, will be a multithreaded, cross-platform C++ networking library with an API specifically addressing the needs of game networking.
gillius changed the public information on the GNE (Game Networking Engine) project
gillius changed the public information on the GNE (Game Networking Engine) project
gillius changed the public information on the GNE (Game Networking Engine) project
plowman commented on the ‘GNE::Thread’ is an inaccessible base of ‘GNE::ClientConnect artifact
ghost1227 commented on the ‘GNE::Thread’ is an inaccessible base of ‘GNE::ClientConnect artifact
gillius commented on the ‘GNE::Thread’ is an inaccessible base of ‘GNE::ClientConnect artifact
gillius committed revision 663 to the GNE (Game Networking Engine) SVN repository, changing 1 files
ghost1227 commented on the ‘GNE::Thread’ is an inaccessible base of ‘GNE::ClientConnect artifact
gillius commented on the ‘GNE::Thread’ is an inaccessible base of ‘GNE::ClientConnect artifact
ghost1227 commented on the ‘GNE::Thread’ is an inaccessible base of ‘GNE::ClientConnect artifact
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