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gMaze

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Programming Languages: C

License: GNU General Public License (GPL)

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  • Preferences Dialog

    gMaze .8 While the door/tux graphics can be easily changed from the console, it would be nice to integrate it into the ui. Additional options could include difficulty factors, initial level, maze complexity, colors for current scheme, color scheme, etc.

    2004-03-07 06:28:00 UTC by linux_user98765

  • Modified Color Scheme(s)

    gMaze .8 Currently the present path appears green, paths which are reversed upon are displayed red. This simplistic scheme is effective however fails to account for the maze geometry. I propose that the color scheme of the maze screensaver be employed. Moreover, if implemented this could appear in the pereferences dialog as a factor of skill. Beginner/Novice showing the color...

    2004-03-07 06:21:22 UTC by linux_user98765

  • Higher Levels/More complex/Bigger Mazes

    gMaze .8 By merely looking at the last level I can typically derive the correct path in a few seconds. Additional levels (while still appearing on a single screen) would be appreciated provided they maintain the progressive complexity found in the current levels.

    2004-03-07 06:14:37 UTC by linux_user98765

  • Backtracking locks-up game

    gMaze .8 If one backtracks onto "red paths", the entire path is displayed as red, sometimes duplicate paths appear offset and the game locks up.

    2004-03-07 06:11:27 UTC by linux_user98765

  • gMaze

    Anonymous committed patchset 1 of module CVSROOT to the gMaze CVS repository, changing 11 files.

    2002-01-30 20:12:10 UTC by nobody

  • Welcome to Developers

    Welcome to Developers.

    2002-01-30 19:30:59 UTC by nobody

  • Welcome to Help

    Welcome to Help.

    2002-01-30 19:30:59 UTC by nobody

  • Welcome to Open Discussion

    Welcome to Open Discussion.

    2002-01-30 19:30:57 UTC by nobody

  • gmaze

    registered the gMaze project.

    2002-01-30 10:30:46 UTC by

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