-
gMaze .8
While the door/tux graphics can be easily changed from
the console, it would be nice to integrate it into the ui.
Additional options could include difficulty factors,
initial level, maze complexity, colors for current
scheme, color scheme, etc.
2004-03-07 06:28:00 UTC by linux_user98765
-
gMaze .8
Currently the present path appears green, paths which
are reversed upon are displayed red. This simplistic
scheme is effective however fails to account for the
maze geometry. I propose that the color scheme of the
maze screensaver be employed.
Moreover, if implemented this could appear in the
pereferences dialog as a factor of skill.
Beginner/Novice showing the color...
2004-03-07 06:21:22 UTC by linux_user98765
-
gMaze .8
By merely looking at the last level I can typically
derive the correct path in a few seconds. Additional
levels (while still appearing on a single screen) would
be appreciated provided they maintain the progressive
complexity found in the current levels.
2004-03-07 06:14:37 UTC by linux_user98765
-
gMaze .8
If one backtracks onto "red paths", the entire path is
displayed as red, sometimes duplicate paths appear
offset and the game locks up.
2004-03-07 06:11:27 UTC by linux_user98765
-
Anonymous committed patchset 1 of module CVSROOT to the gMaze CVS repository, changing 11 files.
2002-01-30 20:12:10 UTC by nobody
-
Welcome to Developers.
2002-01-30 19:30:59 UTC by nobody
-
Welcome to Help.
2002-01-30 19:30:59 UTC by nobody
-
Welcome to Open Discussion.
2002-01-30 19:30:57 UTC by nobody
-
registered the gMaze project.
2002-01-30 10:30:46 UTC by