A roguelike currently in pre-pre-alpha using OpenGL for hardware accelerated 2D rendering. Messy code as of now, code/binaries will be posted when the code becomes readable. Repo at http://code.google.com/p/glrogue/source, depends on LWJGL (+slick-util) and Uncommons Math as of now
- LWJGL(OpenGL) based hardware accelerated rendering
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