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A (very) shitty OpenGL remake of MS-Paint

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I love OpenGL. I also love raw binary data. Ya know what you can do with those two? Create pictures! So, this program just edits some raw binary data for an image, assigns it to an OpenGL texture (what you see when editing), and allows you to edit and save that picture. Wheee.

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  • Horrible User Interface
  • Windows 3.1-Era Graphics
  • Might even compile under Mac or Linux...
  • Hours of fun without the fumes associated with watching paint dry
  • Fast! (surprisingly...)
  • 24-bit color support FTW!
  • Automatically uses a crappy 256-color pallet when saving (*.bmp)
  • (not-exactly) Under Development: Check the git repository for changes!
  • I think I would feel bad about abandoning this; my "remake" code is a mess though.
  • I've gotten better at c++ recently, however, so maybe I'll eventually be able to clean things up and get things going again.... maybe.
  • I wonder if using libpng would be a good idea... I hate dragging extra libraries into my code, and I already have all the code for reading/writing the format, but Deflate is proving to be a tricky bastard to implement, and compression is pretty much the point of png, so I may just have to break down and drag in libpng or zlib or something.

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End Users/Desktop

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