Globulation 2 is an innovative Real-Time Strategy game which reduces micro-management by automatically assigning tasks to units. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests.
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Gameplay Improvements * Right side menu width ingame and in the map editor was increased * New priority system which allows the player to choose which buildings and flags will receive units first * When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc) * Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost. * Many adjustments to the properties of buildings and units to better balance gameplay * Ability to CTRL+Click and drag to place a string of the selected building (useful for walls) * A new Other Options page in Custom Games and YOG pregame setup which includes o The ability for game creators to make a map prediscovered to all players o The ability for game creators to turn off prestige wins o The ability for game creators to lock teams Overall Improvements * Removed 'AI' from the names of the AI players (shorter) * Added a mission description to the campaign system * New mission objectives system (set in the map editor, with SGSL commands to show/hide them) * New AI description screen for new players that don't know their difficulties * New mission hints system (set in the map editor) * Ability to highlight certain game elements in a map script (such as those used in the tutorial) * Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens * Ability to tab between certain form elements (such as YOG login screen) * Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present) Network Improvements * Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface. * A new map distribution system which allows o Upload of new maps by their creators moments after finishing the map o Community rating system to sort maps by rating o Download of maps where you can get the maps you want quickly and easily * A new pregame alliances system where you can set alliances which cannot be changed ingame * A new "I Am Ready" button to prevent game makers from starting before all players are ready * A new YOG options screen for players to block insulting players * Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other. * YOG Administrators can now ban players in various ways, or mute them for a set amount of time * Ability to set YOG moderators (limited YOG administrative permissions) * Ability to see a players score (displayed when you click a name of an online YOG player) * Ability to message alliances members by prefixing your messages with /a * Ability to message a specific member by prefixing the message with /[playername] * Adjustments to latency system for smoother online gaming Miscellaneous Improvements * New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox]) * Lots of other behind the scenes changes for speed, stability, usability and interactivity * Lots of bug fixes * Moved AUTHORS to data/authors.txt so it will get included in distribution releases
Globulation 2 Beta 4 (aka 0.9.4) has been released. It contains many new features for both offline and online game play including a priority system and map downloader/rating system. Complete changelog at http://www.globulation2.org/wiki/Changes Download at http://www.globulation2.org/wiki/Download_and_Install
Gameplay Improvements * Right side menu width ingame and in the map editor was increased * New priority system which allows the player to choose which buildings and flags will receive units first * When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc) * Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost. * Many adjustments to the properties of buildings and units to better balance gameplay * Ability to CTRL+Click and drag to place a string of the selected building (useful for walls) * A new Other Options page in Custom Games and YOG pregame setup which includes o The ability for game creators to make a map prediscovered to all players o The ability for game creators to turn off prestige wins o The ability for game creators to lock teams Overall Improvements * Removed 'AI' from the names of the AI players (shorter) * Added a mission description to the campaign system * New mission objectives system (set in the map editor, with SGSL commands to show/hide them) * New AI description screen for new players that don't know their difficulties * New mission hints system (set in the map editor) * Ability to highlight certain game elements in a map script (such as those used in the tutorial) * Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens * Ability to tab between certain form elements (such as YOG login screen) * Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present) Network Improvements * Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface. * A new map distribution system which allows o Upload of new maps by their creators moments after finishing the map o Community rating system to sort maps by rating o Download of maps where you can get the maps you want quickly and easily * A new pregame alliances system where you can set alliances which cannot be changed ingame * A new "I Am Ready" button to prevent game makers from starting before all players are ready * A new YOG options screen for players to block insulting players * Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other. * YOG Administrators can now ban players in various ways, or mute them for a set amount of time * Ability to set YOG moderators (limited YOG administrative permissions) * Ability to see a players score (displayed when you click a name of an online YOG player) * Ability to message alliances members by prefixing your messages with /a * Ability to message a specific member by prefixing the message with /[playername] * Adjustments to latency system for smoother online gaming Miscellaneous Improvements * New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox]) * Lots of other behind the scenes changes for speed, stability, usability and interactivity * Lots of bug fixes * Moved AUTHORS to data/authors.txt so it will get included in distribution releases
Globulation 2 Beta 3 (aka 0.9.3) has been released. It features major stability improvements to mainly network gaming, but also many other changes throughout the game, and many bug fixes. Complete changelog at http://www.globulation2.org/wiki/Changes Download at http://www.globulation2.org/wiki/Download_and_Install (download page has been revamped since last release, which we hope is easier for people to use)
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