Globulation 2 is an innovative Real-Time Strategy game which reduces micro-management by automatically assigning tasks to units. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests.


http://globulation2.org/





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Release Date:

2009-02-28

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  • globulation2 0.9.4 file released: glob2win32-0.9.4.exe

    Gameplay Improvements * Right side menu width ingame and in the map editor was increased * New priority system which allows the player to choose which buildings and flags will receive units first * When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc) * Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost. * Many adjustments to the properties of buildings and units to better balance gameplay * Ability to CTRL+Click and drag to place a string of the selected building (useful for walls) * A new Other Options page in Custom Games and YOG pregame setup which includes o The ability for game creators to make a map prediscovered to all players o The ability for game creators to turn off prestige wins o The ability for game creators to lock teams Overall Improvements * Removed 'AI' from the names of the AI players (shorter) * Added a mission description to the campaign system * New mission objectives system (set in the map editor, with SGSL commands to show/hide them) * New AI description screen for new players that don't know their difficulties * New mission hints system (set in the map editor) * Ability to highlight certain game elements in a map script (such as those used in the tutorial) * Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens * Ability to tab between certain form elements (such as YOG login screen) * Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present) Network Improvements * Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface. * A new map distribution system which allows o Upload of new maps by their creators moments after finishing the map o Community rating system to sort maps by rating o Download of maps where you can get the maps you want quickly and easily * A new pregame alliances system where you can set alliances which cannot be changed ingame * A new "I Am Ready" button to prevent game makers from starting before all players are ready * A new YOG options screen for players to block insulting players * Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other. * YOG Administrators can now ban players in various ways, or mute them for a set amount of time * Ability to set YOG moderators (limited YOG administrative permissions) * Ability to see a players score (displayed when you click a name of an online YOG player) * Ability to message alliances members by prefixing your messages with /a * Ability to message a specific member by prefixing the message with /[playername] * Adjustments to latency system for smoother online gaming Miscellaneous Improvements * New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox]) * Lots of other behind the scenes changes for speed, stability, usability and interactivity * Lots of bug fixes * Moved AUTHORS to data/authors.txt so it will get included in distribution releases

    posted 252 days ago

  • File released: /globulation2/0.9.4/glob2win32-0.9.4.exe

    posted 253 days ago

  • File released: /globulation2/0.9.4/glob2-0.9.4.tar.gz

    posted 253 days ago

  • Globulation 2 Beta 4 (0.9.4) has been released

    Globulation 2 Beta 4 (aka 0.9.4) has been released. It contains many new features for both offline and online game play including a priority system and map downloader/rating system. Complete changelog at http://www.globulation2.org/wiki/Changes Download at http://www.globulation2.org/wiki/Download_and_Install

    posted by k776 253 days ago

  • globulation2 0.9.4 file released: glob2-0.9.4.tar.gz

    Gameplay Improvements * Right side menu width ingame and in the map editor was increased * New priority system which allows the player to choose which buildings and flags will receive units first * When you click on a building, it now tells you why no one is able to come to work at it (unavailable, too far away etc) * Game chat has been separted from game messages, so players messages (tutorial or in YOG) won't get lost. * Many adjustments to the properties of buildings and units to better balance gameplay * Ability to CTRL+Click and drag to place a string of the selected building (useful for walls) * A new Other Options page in Custom Games and YOG pregame setup which includes o The ability for game creators to make a map prediscovered to all players o The ability for game creators to turn off prestige wins o The ability for game creators to lock teams Overall Improvements * Removed 'AI' from the names of the AI players (shorter) * Added a mission description to the campaign system * New mission objectives system (set in the map editor, with SGSL commands to show/hide them) * New AI description screen for new players that don't know their difficulties * New mission hints system (set in the map editor) * Ability to highlight certain game elements in a map script (such as those used in the tutorial) * Brand new random map generation engine, which will be used eventually to make and play random maps on the fly from Custom Game / YOG screens * Ability to tab between certain form elements (such as YOG login screen) * Added optional implementation of voice chat using port audio (stable and working, will fall back to the old self written voice handling if port audio is not present) Network Improvements * Add new -router code, so people can create a router through which game commands are 'routed' (reduce lag if two players live next door for example). Complete with remote administrative interface. * A new map distribution system which allows o Upload of new maps by their creators moments after finishing the map o Community rating system to sort maps by rating o Download of maps where you can get the maps you want quickly and easily * A new pregame alliances system where you can set alliances which cannot be changed ingame * A new "I Am Ready" button to prevent game makers from starting before all players are ready * A new YOG options screen for players to block insulting players * Tab system for changing between lobby, options, download maps and pregame screens without having to quit to go to the other. * YOG Administrators can now ban players in various ways, or mute them for a set amount of time * Ability to set YOG moderators (limited YOG administrative permissions) * Ability to see a players score (displayed when you click a name of an online YOG player) * Ability to message alliances members by prefixing your messages with /a * Ability to message a specific member by prefixing the message with /[playername] * Adjustments to latency system for smoother online gaming Miscellaneous Improvements * New -test-map-gen option, to continuously make maps until the generator crashes (used for stability like -test-games[-nox]) * Lots of other behind the scenes changes for speed, stability, usability and interactivity * Lots of bug fixes * Moved AUTHORS to data/authors.txt so it will get included in distribution releases

    posted 280 days ago

  • File released: /globulation2/0.9.3/glob2win32-0.9.3.exe

    posted 555 days ago

  • File released: /globulation2/0.9.3/glob2-0.9.3.tar.gz

    posted 555 days ago

  • Globulation 2 Beta 3 (0.9.3) has been released

    Globulation 2 Beta 3 (aka 0.9.3) has been released. It features major stability improvements to mainly network gaming, but also many other changes throughout the game, and many bug fixes. Complete changelog at http://www.globulation2.org/wiki/Changes Download at http://www.globulation2.org/wiki/Download_and_Install (download page has been revamped since last release, which we hope is easier for people to use)

    posted by k776 555 days ago

  • globulation2 0.9.3 file released: glob2win32-0.9.3.exe

    Gameplay Improvements * Better unit movement: * Removed hidden forbidden area, replaced with a new 'immobile units' array (same purpose (avoid unit clashing), done differently) * Units can now move backwards to get around blockages (before they had to move forward or stall) * Warriors no longer consider enemy walls and towers blockages when plotting their route to a war flag / defence area. * Warriors now pathfind using an A* algorithm. This means that attacks are more effecient (they surround enemies to kill them faster for example) * Better flag/area functionality: * Checkboard and half-checkboard brush are now tilable (they space out on a grid rather than clump together) * Clearing areas have been adjusted to pull free healthy units, rather than waiting for one to walk into a clearing area * Clearing flags no longer call units that can't swim, if what they have to clear is over water * Forbidden areas are now respected over clearing areas/flags * Many improvments to Nicowar's stability and performance (fewer crashes, and now uses ground attack explorers if the game goes on that long) * Script text is now added to the history box ('h') so people who play the tutorial can read the last messages if they forget * Now more more than 4/3 units per resource needed for a building construction/upgrade are allocated to a building * Explorer attacks are now 2/5 the power of what they once were * Tutorial text updated to reflect features in recent version. * Building worker count, and building future working count (the amount assigned the moment a construction is complete) is now saved in the game file and restored when loaded Overall Improvements * Moved fertiliy from on the fly, to being calculated with the map when saving it (less bugs, faster performance). Older maps will compute fertility before being playable * Fixed several memory leaks * syncRand system changed to use the well known Mersenne Twister algorithm through Boost Random * Removed the verbose messages from Map that outputted things like "pathfind local resource failed" in the console * Map editor now asks you if you want to save the map before quitting * Improved keyboard shortcut system (can now assign shortcuts with CTRL, ALT, SHIFT, and meta (Mac OSX Command key for example), as well as pressed/unpressed events) * Flag default worker settings are now editable in the Unit Settings tab Network Improvements * Made net connections multi-threaded * General code improvements for maintainability * New Administrative YOG commands (for muting and unmuting players who spam the channel, or resetting a player password) * Ghost buildings (previous release feature) now display in your teams color * Improved latency computation on server (games with lag should run a bit smoother now) * Games will now be sent over network to joining players when the computed sha1 does not match (no longer uses game checksum). More reliable now * VOIP changes: * Experimental Win32 VOIP * You can now adjust the sound of someone talking through the Settings panel on the main menu or in game Graphical Improvements * Minimum (default) resolution now 800x600 * The cursor now uses your team colour, rather than the default pink * A new talk indicator (for Linux players) shows who is talking on VOIP * Flag/Area in game button now differs from the building button. Translation Improvements * The tutorial campaign text is now in the translation files (the ingame text isn't yet though) * Updated Italian and Russian translations Miscellaneous Improvements * scons script now checks for a compiler, to prevent problems with it tries to compile with nothing * Experimental, but semi stable, Mac OS X .app bundle and dmg file creation in scons. Needs more people to test * Added spec files for making Fedora packages * The adition of two new command line options: * -test-games : Runs the game automatically, with different maps, different players, for 1 hour or until game is won, using GUI. Good for testing features or AI's * -test-games-nox : Same as -test-games, but without a GUI, so many times faster, but harder to knnow if features are working as they should. Good for finding bugs in the engine

    posted 564 days ago

  • globulation2 0.9.3 file released: glob2-0.9.3.tar.gz

    Gameplay Improvements * Better unit movement: * Removed hidden forbidden area, replaced with a new 'immobile units' array (same purpose (avoid unit clashing), done differently) * Units can now move backwards to get around blockages (before they had to move forward or stall) * Warriors no longer consider enemy walls and towers blockages when plotting their route to a war flag / defence area. * Warriors now pathfind using an A* algorithm. This means that attacks are more effecient (they surround enemies to kill them faster for example) * Better flag/area functionality: * Checkboard and half-checkboard brush are now tilable (they space out on a grid rather than clump together) * Clearing areas have been adjusted to pull free healthy units, rather than waiting for one to walk into a clearing area * Clearing flags no longer call units that can't swim, if what they have to clear is over water * Forbidden areas are now respected over clearing areas/flags * Many improvments to Nicowar's stability and performance (fewer crashes, and now uses ground attack explorers if the game goes on that long) * Script text is now added to the history box ('h') so people who play the tutorial can read the last messages if they forget * Now more more than 4/3 units per resource needed for a building construction/upgrade are allocated to a building * Explorer attacks are now 2/5 the power of what they once were * Tutorial text updated to reflect features in recent version. * Building worker count, and building future working count (the amount assigned the moment a construction is complete) is now saved in the game file and restored when loaded Overall Improvements * Moved fertiliy from on the fly, to being calculated with the map when saving it (less bugs, faster performance). Older maps will compute fertility before being playable * Fixed several memory leaks * syncRand system changed to use the well known Mersenne Twister algorithm through Boost Random * Removed the verbose messages from Map that outputted things like "pathfind local resource failed" in the console * Map editor now asks you if you want to save the map before quitting * Improved keyboard shortcut system (can now assign shortcuts with CTRL, ALT, SHIFT, and meta (Mac OSX Command key for example), as well as pressed/unpressed events) * Flag default worker settings are now editable in the Unit Settings tab Network Improvements * Made net connections multi-threaded * General code improvements for maintainability * New Administrative YOG commands (for muting and unmuting players who spam the channel, or resetting a player password) * Ghost buildings (previous release feature) now display in your teams color * Improved latency computation on server (games with lag should run a bit smoother now) * Games will now be sent over network to joining players when the computed sha1 does not match (no longer uses game checksum). More reliable now * VOIP changes: * Experimental Win32 VOIP * You can now adjust the sound of someone talking through the Settings panel on the main menu or in game Graphical Improvements * Minimum (default) resolution now 800x600 * The cursor now uses your team colour, rather than the default pink * A new talk indicator (for Linux players) shows who is talking on VOIP * Flag/Area in game button now differs from the building button. Translation Improvements * The tutorial campaign text is now in the translation files (the ingame text isn't yet though) * Updated Italian and Russian translations Miscellaneous Improvements * scons script now checks for a compiler, to prevent problems with it tries to compile with nothing * Experimental, but semi stable, Mac OS X .app bundle and dmg file creation in scons. Needs more people to test * Added spec files for making Fedora packages * The adition of two new command line options: * -test-games : Runs the game automatically, with different maps, different players, for 1 hour or until game is won, using GUI. Good for testing features or AI's * -test-games-nox : Same as -test-games, but without a GUI, so many times faster, but harder to knnow if features are working as they should. Good for finding bugs in the engine

    posted 564 days ago

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