GLOB allows OpenGL programmers to create a variety of 3D meshes ranging from spheres, cubes and cyliders to NURBS and extrusions. GLOB compiles under Windows, Linux-based OSs and MAC. The library is compatible with OpenGL 4.0+ and doesn't use any deprecated features. 4 attrributes: 4D color, 3D normal, 3D position and 2D texture coordinate are stored per vertex in VAO (Vertex Array Objects). GLOB doesn't do any rendering to the screen and only builds the attributes for the mesh. Thus, the user must provide his own shader programs. However, if there is no current shader program registered, a default one is used which will depict the mesh under simple lighting and texture map. The GLOB API is very simple and intuitive to use, providing opportunities for customization, including that of normal and texture mapping.
- OpenGL 4 compatibility
- Independent of rendering
- Big selection of 3D meshes: platonic polyhedra, superquadrics, extrusions (including text extrusions), higher order surfaces, NURBS patches.
- Customizable texture and normal mappings
- Support for shaders and VAOs
- Easy-to-use API
- Customizable vertex generation
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