GLNebula is a program designed for the real-time visualization of planetary nebulae models produced by photoionization codes. It uses camera-oriented quads and point sprites to achieve real-time speeds, also provides free camera movements.
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Many changes since last version (check the changelog), get it from: http://sourceforge.net/project/showfiles.php?group_id=170790
Now reads compressed data in bzip2 or gzip format (needs the boost_iostreams libs). New session files format. Model scaling. Console now displays errors in red, warnings in dark yellow. Active stereo support (if quad buffering is available) Uses frame buffer objects (where supported, needs OpenGL >= 1.4) to achieve real-time speeds under stereo mode (only if user is not interacting)
Now reads compressed data in bzip2 or gzip format (needs the boost_iostreams libs). New session files format. Model scaling. Console now displays errors in red, warnings in dark yellow. Active stereo support (if quad buffering is available) Uses frame buffer objects (where supported, needs OpenGL >= 1.4) to achieve real-time speeds under stereo mode (only if user is not interacting)
Lately I've been a little busy, but the new version is coming soon with many changes.
glnebula-0.6 is now available. Dropped SDL/SDL_Image dependencies, minimized cpu usage and other minor changes (see the changelog for more information).
glnebula-0.6 --------------------- Dropped SDL and SDL_Image. The process sleeps when user isn't doing anything (minimize cpu use) The interface now has tabs, separating the controls in two groups: commonly used and miscellaneous. Dropped the center mark, now the axis mark the (0, 0, 0) position, also added a bounding box representing the full data cube.
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