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GLGraphics

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Programming Languages: Java

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2009-11-10 svn co https://glgraphics.svn.sourceforge.net/svnroot/glgraphics glgraphics

browse code, statistics cvs -d:pserver:anonymous@glgraphics.cvs.sourceforge.net:/cvsroot/glgraphics login

cvs -z3 -d:pserver:anonymous@glgraphics.cvs.sourceforge.net:/cvsroot/glgraphics co -P modulename

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  • Followup: RE: 8bit textures

    thanks for your clear answer I will manage to use ARGB by multiplexing data ( i have to save memory) thank you again for your libraries that saved me a lot of time.

    2009-11-12 11:16:01 UTC by https://www.google.com/accounts

  • GLGraphics

    acolubri committed revision 141 to the GLGraphics SVN repository, changing 26 files.

    2009-11-10 21:00:33 UTC by acolubri

  • GLGraphics

    acolubri committed revision 140 to the GLGraphics SVN repository, changing 1 files.

    2009-11-10 02:33:59 UTC by acolubri

  • GLGraphics

    acolubri committed revision 139 to the GLGraphics SVN repository, changing 2 files.

    2009-11-10 02:12:31 UTC by acolubri

  • GLGraphics

    acolubri committed revision 138 to the GLGraphics SVN repository, changing 25 files.

    2009-11-08 19:38:28 UTC by acolubri

  • Followup: RE: 8bit textures

    Hey, thanks for your comment, in fact this is an important conceptual point I overlooked in the architecture of GLGraphics. GLTextures should only be 4 channel, for two reasons: * the underlying PImages are always in ARGB format. * the behavior of rendering a 1 or 2 channel texture is driver dependent, i.e. not well defined. Because of these two reasons, GLTextures can only be 4 channels...

    2009-11-08 18:59:59 UTC by acolubri

  • 8bit textures

    hi, first thanks for your library, impressive job I have a byte array b i try to manipulate it first how to declare an alpha texture, i tried : tex0 = new GLTexture(this,nbpixelxy,nbpixelxy,GLConstants.TEX1); tex0.putByteBuffer(int(b),1); tex1.render(0, 0, 4096, 4096); well i see a picture but it seems that my data was converted in an rgba texture and i see a...

    2009-11-07 23:50:46 UTC by https://www.google.com/accounts

  • GLGraphics

    acolubri committed revision 137 to the GLGraphics SVN repository, changing 50 files.

    2009-11-04 23:08:30 UTC by acolubri

  • GLGraphics

    acolubri made 2 file-release changes.

    2009-11-04 22:58:01 UTC by acolubri

  • GLGraphics

    acolubri made 2 file-release changes.

    2009-11-04 22:55:05 UTC by acolubri

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