GLFW

A project that has moved to GitHub

5.0 Stars (23)
303 Downloads (This Week)
Last Update:
Download glfw-3.1.1.zip
Browse All Files
BSD Windows Mac Linux

Description

GLFW is an Open Source, multi-platform library for creating windows with OpenGL contexts and receiving input and events. It is easy to integrate into existing applications and does not lay claim to the main loop.

GLFW has moved everything but the user forum to GitHub:
https://github.com/glfw

GLFW Web Site

KEEP ME UPDATED

User Ratings

★★★★★
★★★★
★★★
★★
23
0
0
0
0
ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 5 / 5
Write a Review

User Reviews

  • zedrummer
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Setting up latest versions of OpenGL is so easy now!

    Posted 11/28/2014
  • osii-dev
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    Probably the best API I've seen. They should teach this API in classrooms.

    Posted 09/10/2014
  • genusis
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    GLFW Is a great library and is very easy to use. They do their best to offer you the features that are suggested the most as well as keeping the library up to date and working good. I am currently using this library in my 2d game engine i am developing. I just hope they add in OpenAL support or at least the ability to make using OpenAL easier.

    Posted 05/26/2014
  • milesrl
    1 of 5 2 of 5 3 of 5 4 of 5 5 of 5

    GLFW is straightforward, complete, fast, and well-documented. GLFW3 has laid to rest all concerns I had about GLFW2, and has introduced a wide range of new features. These features provide the completeness I spoke of: I plan to use GLFW as the window manager of a simple game engine, because it provides such precise (and yet simple) control over windows and their contexts.

    Posted 05/09/2014
Read more reviews

Additional Project Details

Intended Audience

Developers

User Interface

X Window System (X11), OpenGL, Win32 (MS Windows), Cocoa (MacOS X)

Programming Language

C

Registered

2003-01-27

Icons must be PNG, GIF, or JPEG and less than 1 MiB in size. They will be displayed as 48x48 images.