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A royalty free BSD licensed mobile device targeted 2D/3D game engine written in C/ObjC using OpenGL & OpenAL. Blender export scripts, png/pvrtc/ogg/ttf/bmp/wav loaders, XML asset manifesting /w desktop editor, Lua scripting, supports iPhone SDK.

geWiz:ES Web Site


  • Open source FreeBSD licensed with no royalties nor fees
  • German engineered to have quality over quantity approach
  • Fast C back-end with easy-to-use ObjC OOP front-end
  • Already being used in released games - true trial by fire
  • Python tools to help with converting, manging, and building
  • Blender asset chain support via exporter to XML asset manifest (.gamx)
  • API support for OpenGL, OpenAL, iPhone UIKit, Cocoa/OpenStep/GNUstep
  • Loader support for .bmp, .png (libpng), .ttf (libfreetype2), .wav, .ogg (libvorbisidec)
  • Large library suport on a variety of topics:
  • Sys library: asset manager, task manager, context/API abstractors, renderer, mixer, actuator
  • Hwd library: touch decoder, mouse/kb decoder, NS/UI view surface
  • Math library: vectors, matrices, quaternions
  • Data library: arrays, cyclic arrays, SL/DL lists, AVL/RB trees
  • Gfx library: cameras, lights, materials, boundings, fonts, textures
  • Geo library: meshes, billboards, animated meshes, particle system
  • Gui library: buttons, labels, toggles, sliders, images, sprites
  • Obj library: object, dlod, transform nodes
  • Phy library: interpolators
  • Snd library: point sound, streaming point sound
  • Misc library: boxing, syncs, timers
  • Other planned items: AI, networking, physics, spatial subdivision, support for Lua/SDL


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Additional Project Details



Intended Audience


User Interface


Programming Language

C, Objective C


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