Used to be Battle for Destiny. All rooms/objs/mobs/areas are one data structure. Players are within a world where wars happen and players can shape the direction of the world. The world can be automatically generated.
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Monsters don't hit as often or as hard. Monsters levels are closer to the area levels where they spawn Areas aren't such a giant mishmash of different terrains Identify now works. :P (All of these bugs are thanks to Arkane (Charles Dube))
citygen wae tweaked so that it builds 3d ciities instead of 2d cities.
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