The Premiere Open Source 3D Real-Time Rendering Engine
I dont get it it confusig.
Awsome Is this the Source Engine??
ALOT SPACE BUT NICE RESULTS
Fixed a bug in repaiting the window during long file operations
Known changes since v1.1 1. Get and set actor alpha level 2. Actor extended bounding box set by default 3. Environment mapping for actor materials 4. Fixed actor light from the floor 5. Optimizations to actor lighting and clipping 6. Fix to actor shadows 7. Dynamic actor lighting with static lights 8. D3D driver screenshot 9. D3D driver supports up to 32 bit video 10. Flag to stop fog being applied on a per-poly basis 11. SkyBox not affected by fog or farclip plane 12. DrawAlphaBitmap code added 13. Video drivers are correctly located even if Glide is present 14. Lighting can be updated without rendering 15. Corrected model collision 16. VFS file modifications to allow encryption 17. Support for 24 bit textures 18. Access to DirectSound handle used by engine 19. Functions to allow bone level actor collision 20. Improved geTClip functions 21. Sun and SunLight lighting 22. D3D driver updated to DX7 23. geSprite system from Micheal Brumm 24. OpenGL driver 25. TGA file support, with alpha channel
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