GeMMS (Gene's Mac Mud Server) is an out of the box text adventure world for the Mac. It is written with state of the art Java Cocoa APIs used in the latest Mac OS X programs. Our goal is to have you hosting a fantasy world via telnet in minutes.
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I've put this project on hold for now, but I do intend to get back to it when time and money permit.
Yes I've been away. I've been working on a free, though non-opensource Shogi game. I'm nearly finished with the first version of that, but I've been wanting to work on this project more. The version of java I need for this project is finally out and pretty stable. I've also been giving som thought to potential enhancements to this project. The newest technology I'm suriously looking at is javacc. It may be very useful on the mud server creation. After all, the mud server will really be a speciallized parser. So that's the latest scoop.
Two bits of news. First, I've pretty much finished the Map Maker tool. I have a few final touches, for this version, but I can't release any files until java 1.4.x ships, so there isn't much of a rush. Second, I've started prototyping the first version of the server. Third, (an off by one error ;) I'm working on a general purpose mud cyborg, half person run, half automated. The idea is that when this project gets farther along, I won't be able to find enough tester to stress test it, so I'll have a fleet of 300 bots roaming the mud server.
I'm checking out the xml parsing abilities of 1.4.x. I'm hoping to determine the how I want to integrate it into Gemms within a few days.
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