The user can now force GCS to use a specific language in its user interface by setting
an environment variable named GCS_LANGUAGE to an appropriate language code. As of
this point in time, GCS has translations for German (GCS_LANGAUGE=de), Russian
(GCS_LANGUAGE=ru), and Spanish (GCS_LANGUAGE=es) in addition to its native
American English. Using a value that is unrecognized will result in American English
being used. By default (i.e. if this environment variable is not set), GCS attempts to
use the default language for the system.
Added the ability to control which direction rounding occurs for the point cost of
advantages & disadvantages. The default is round up, which is the GURPS default for
most things. However, there are some things, like Reputation, which explicitly state
they should be rounded down. This new setting allows that.
Don't permit the metric rules preference to affect non-metric calculation and display
of Basic Lift and Encumbrance.
Fixed saving of Technique difficulty, which was broken by an earlier update for localization.
If a character has multiple races, they are now added together for cost purposes, rather
than just using the cost for the last one listed.
Striking Strength is now properly accounted for when determining whether a penalty applies
for not meeting the minimum required strength for a weapon.
Data File Changes
Fixed the prerequisites for the skill Pharmacy/TL (Herbal) and the spells Geyser, Clean and
Fixed the modifiers for the disadvantage Chronic Pain.
Added the Tough Skin modifier to the advantage Damage Resistance.
Fixed defaults for the skill Public Speaking.
Marked the Reputation advantage as rounding down.
Shields now list their attack usage as 'Shield Bash' rather than being blank.
Release Notes for Version 4.0.2 - January 4, 2015
Updated localization: German.
New localization: Russian.
Added a preference to allow the use of the GURPS metric conversion rules from B9.
This is primarily for display purposes at this point. While data entry has been
allowed in varied units for quite some time now, it is still preferred that the
data be entered to exactly match the rulebooks (i.e. imperial units, not metric)
if you intend to share data files.
Added a preference to allow the sheet to show total character points with or
without the unspent points included.
Fixed resolution of skill levels from defaults to match what Sean Punch
(aka Kromm) stated was the intended resolution mechanism.
Data File Changes
Removed TL from the Naturalist skill.
Fixed the defaults for Mechanic.
Additions to the data files from Horror, along with miscellaneous fixes in the existing Horror entries.
Fixed Ultra Tech Reflec and Monocrys armor.
Added additional varieties of suppressors from High Tech.
Fixed an incorrect cost for the Vague modifier that existed in some advantages.
Fixed a missing skill bonus for the Flexibility advantage.
Added some missing equipment from the Basic Set.
Fixed many misspellings in the data files.
Added the mutual exclusion that Combat Reflexes and Enhanced Time Sense have.
More complete version of Enhanced Time Sense.
Release Notes for Version 4.0.1 - June 13, 2014
Partially localized for German, courtesy of Sebi. More to come in future releases.
Option/Alt-Right Arrow now expands the selected nodes and all of their children in
the Library Explorer.
Added a button for the removal of attacks in the editor panel.
Fixed an issue that was causing odd behavior when a window other than the main GCS
window was focused and then the main GCS window was re-focused.
Fix for Bug #94: Changed the
prerequisites in some data files to require the specialization of "Submachine Gun"
and not "SMG", since that's what the Guns skill uses.
Revised the version checking so that older versions can now notice versions 4.0+
The height, weight and age fields no longer show anything when a zero is entered.
The Modifiers list in the item editor now uses the standard platform fonts rather
than the fonts set for the character sheet.
Switched the abbreviation for Metric Tons to just 't' (from 'mt').
Added 32-bit versions of GCS for Windows and Linux. (These were back-ported for
4.0 as well)
Data File Changes
Added some monsters/animals from the Basic Set and Magic. Contributed by Peter
Release Notes for Version 4.0 - May 29, 2014
Added native launchers for each platform and embedded an appropriate Java
Runtime Environment so that GCS will always have the version it needs to run.
Implemented a docking interface for all of the files. This replaces the old
window-based file management.
Replaced the Data menu with the Library Explorer.
Switched back to a version numbering scheme more familiar to most people,
i.e. <major>.<minor>.<bugfix>. This has the unfortunate side-effect of not
allowing older versions to notice there is a new version available for this
Fix for Bug #80: Issues with
localized numbers not being saved and restored correctly when the system
locale wasn't compatible with US settings.
Fix for Bug #78: Equipment
prereq doesn't store weight values >= 1000.
Fix for Bug #79: Optional
multiplicative modifiers aren't calculated correctly.
Updated the code base to require Java 8.
Data File Changes
As part of the change to use a docking interface, split the library files
(.glb) back out into their separate library parts: Advantages (.adq), Skills
(.skl), Spells (.spl), and Equipment (.eqp). You can still load the old .glb
files, but untitled library documents of the appropriate type will be created
when you do so, allowing you to save them out individually.
Added (anti)talents from Power Ups 3, including reaction bonuses and
alternate benefits. Contributed by Kevin Michael Smith.
Updated the Action library with the latest from Zachary Spector.