GBA Map Editor written in C using GTK to interpret GBA tile/palette data to allow a graphical method of creating large maps for GBA games.
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GBAMAPEDIT - Changes - 04/01/2005 ------------------------- Version 0.03 : * Add possibility to start the program without commandline arguments. * Add Load entries in the menu (for Header GIMP file format, Tile/Palette file format and mapping files). * Possibility to make new maps 32*32, 64*64 or 128*128 size long (will be save as "map.h" in the current directory). Version 0.02 : - Add Header GIMP file format.
GBAMAPEDIT - Changes - 04/01/2005 ------------------------- Version 0.03 : * Add possibility to start the program without commandline arguments. * Add Load entries in the menu (for Header GIMP file format, Tile/Palette file format and mapping files). * Possibility to make new maps 32*32, 64*64 or 128*128 size long (will be save as "map.h" in the current directory). Version 0.02 : - Add Header GIMP file format.
Version 0.02 simply adds the ability to read Gimp header output files rather than the custom files/palette file used before.
Version 0.02 simply adds the ability to read Gimp header output files rather than the custom files/palette file used before.
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