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Removes the current language file & replaces it with one for use as a resource bundle.
Replaces the current if'/then/else load with a resource class LangBundle uses a get() command that allows inline substitution for single or multiple variables using an internal hashmap
get(String key, String replace, String replacement)
or
set(String replace, String replacement);
set(String replace2...
2009-11-12 03:04:35 UTC by tinkerghost
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The chat windows pop out functionality would work, but not its pop-in functionality. This was due to a null-pointer exception which has been repaired in the attached patch file.
2009-10-30 06:42:26 UTC by nobody
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I really like the private map feature as it gives a realy nice effect of exploring for the player and a great oppertunity to prepare in advance for the DM. This time I have created a rather large map that I beleive will take more than one session to explore. I therefore like to save the map in the state of exploration until next session, but when I open the map next time everything is revealed...
2009-10-16 07:34:39 UTC by nobody
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Cumulative Pog.java patch file - same file as patchPog with an additional fix for ghost images ( moving) not showing correct snap state.
2009-10-02 01:36:23 UTC by tinkerghost
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This is a patch file to update both en.txt and Language.java. I have made an addition that allows single quoted strings to be used to preserve spaces.
Currently the login message is :
"Namehas joined the session."
This patch allows the text to encapsulate a leading space to create:
"Name has joined the session."
Next, the code is tweaked to ignore comments beginning with:
'//', '/*','* '...
2009-10-01 23:59:55 UTC by tinkerghost
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This is the patch file as created by eclipse for fixing several issues related to flipping pogs and snapping them to the grid.
2009-10-01 23:45:30 UTC by tinkerghost
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This file contains fixes for maintaining forceGridSnap when saving/loading maps as well as a fix for the no flip issue. It also resolves a problem with the hit map not functioning for some images after flipping with forceGridSnap applied.
2009-09-29 23:16:53 UTC by tinkerghost
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Maps currently will not save the 'force grid snap' state of a Pog. With the auto centering feature, this means that single square Pogs that do not touch all 4 borders are being centered in the square on reload even if the map was created using 'force grid snap' for the pog.
Checking the Pog.java file shows no attempt to save or load the m_forceGridSnap variable. The attached Pog.java file saves...
2009-09-28 23:14:46 UTC by tinkerghost
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Found it.
The pogType.flip() call in Pog.drawScaled() is commented out.
By placing
im = m_pogType.flip(im, m_flipH, m_flipV);
after the rotate command the function works correctly.
2009-09-08 15:21:37 UTC by tinkerghost
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Scratch that - rotate does appear to work correctly - was testing after a failed flip.
Flipping does change the hitMap correctly, but fails to re-draw the image in the flipped configuration.
2009-09-08 06:23:07 UTC by tinkerghost