As of 2006-07-01 0:00:00 GMT, this project is no longer under active development.
Powerful gaming/multimedia/networking library... project was placed on hold while I develop a much better, cross-platform version (Windows, Linux, Mac) -- see the GameLib.NET project.
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Release 3 (Compiles under 0.94.05b) * Edited Scripting sample to use new COM template library
Release 2 (Compiles under 0.94.04b) ----------------------------------- + Added CWinsock samples * Edited PAK sample to use new CPak functionality Release 1 (Compiles under 0.94.02b) ----------------------------------- First release.
Well, I've decided to port this baby over to *nix. I should be able to begin work on it sometime next month (after I finish the queue of stuff I already have).
Generally, I like to do all the coding (or at least all the integration into the source tree) myself, but with my job and other stuff going on, I don't get much time (~10 hours/week) to work on GameLib. Soo.... If anybody wants to help out, there are some things that would be nice to have. * Portability (heh.. this is a tough one) * Ability to compile as a .DLL (sorta tough because this is C++. I suppose it could be done by creating a C interface and inlinely wrapping the C++ around it.) * 3D engine (I've written a simple one, but I'm not sure how to generalize one of these). I wouldn't mind even using a premade one. * Improvement/Generalization/Integration of some AI code (genetic algorithms, genetic programming, neural network) * Fast assembly optimizations (this takes a lot of time, and I don't know how to best use the newer technologies like MMX. Sure, I know the opcodes, but I don't have the experience needed to use it well) * Source code for reading/writing more graphics/sound formats * Ideas for new stuff to add :) Anybody who wants to contribute to the source code or who might be of help with any of the above things, feel free to post to the forums, or email me directly at adamm@san.rr.com. Thanks!
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