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G2F3

by artfulgotcha

Generic Game Framework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.


http://g2f3.sourceforge.net

Board Games, Software Development, Turn Based Strategy

Project Feed

  • g2f3 0.7.3 file released: g2f3_0.7.3.tar.bz2

    Version 0.7.3, July 5 2005
    ==========================
    
    Dependencies
    ------------
    - A current snapshot of SmartEiffel-2.2 is now required. 2.2-beta and earlier
      will not work anymore with this code.
    
    New Features
    ------------
    - Added Tanbo (GTK UI only), ...

    01:17PM on Jul 05 2005

  • g2f3 0.7.2 file released: g2f3_0.7.2.tar.bz2

    Version 0.7.2, May 09, 2005
    ===========================
    
    New Features
    ------------
    - Added classes BIT_BOARD_STORAGE, BIT_1_BOARD_STORAGE and BIT_1_BOARD_KEY.
    - Added feature {SERVER}.incremental_set_move_input.
    
    Improvements
    ------------
    - The AI player ...

    11:26AM on May 09 2005

  • g2f3 0.7.1 file released: g2f3_0.7.1.tar.bz2

    Version 0.7.1, March 8 2005
    ===========================
    
    New Features
    ------------
    - New implementation of the Node Explorer, now using GTK2. The Node Explorer
      is a development tool for testing the code for move generation, move
      application and ...

    10:37AM on Mar 08 2005

  • g2f3 0.7 file released: g2f3_0.7.tar.bz2

    Version 0.7, March 1 2005
    =========================
    
    New Features
    ------------
    - Added a GTK2 GUI featuring pixmaps, color logging, tear off menus and proportional
      scaling of the game specific widget. Added ports of all sample games except
      "Stopgate" ...

    01:37PM on Mar 01 2005

  • g2f3 0.6 file released: g2f3_0.6.tar.bz2

    Version 0.6, Dec 20 2004
    ========================
    
    New Features
    ------------
    - All AI Algorithms can now be set to use History Heuristics after Jonathan Scheffer,
      additionally using some  settable "Fade Factor". See documentation.
      Good speed ...

    01:08PM on Dec 20 2004

  • g2f3 0.5 file released: g2f3-0.5.tar.bz2

    Version 0.5, Nov 30 2004
    ========================
    
    New Features
    ------------
    - Added generic mechanism to report important changes after a move, such as captures.
      See {STORAGE}.append_diff_info and {SERVER}.report_diffs.
    - The FLTK user interface is ...

    01:05PM on Nov 30 2004

  • g2f3 0.4 file released: g2f3-0.4.tar.bz2

    Version 0.4, Aug 19 2004
    ========================
    
    New Features
    ------------
    - Added progress meter and 'undo_redo' to the protocol between SERVER and USER_INTERFACE.
    - Progress bar in FLTK interface.
    - New 'Last Move' button in FLTK interface. Animates ...

    11:47AM on Aug 19 2004

  • g2f3 0.3.1 file released: g2f3-0.3.1.tar.bz2

    Version 0.3.1, July 01 2004
    ===========================
    
    Bugfixes
    --------
    - Fixed a problem in comp_response (class SERVER) that could lead to silly moves, i.e
      infinitely prolonging a game where the comp could easily win. Moves at root level are
      now ...

    12:00AM on Jul 01 2004

  • g2f3 0.3 file released: g2f3-0.3.tar.bz2

    Version 0.3, June 30 2004
    =========================
    
    New Features
    ------------
    - Added a new abstract strategy game called 'Outwit'.
    - The FLTK board games have now color.
    - Added class BIT_2_BOARD_STORAGE_2_EXTRA for board games with two special ...

    12:00AM on Jun 30 2004

  • g2f3 0.2 file released: g2f3-0.2.tar.bz2

    Version 0.2, June 15 2004
    =========================
    
    New Features
    ------------
    - Support for games comp vs comp much improved. Two different algorithms can
      now 'play' against each other.
    - Added behaviour to the "Redo all" button. If the computer is to ...

    12:00AM on Jun 15 2004