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Freedroid

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Programming Languages: C, Python, Lua

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2009-12-29 svn co https://freedroid.svn.sourceforge.net/svnroot/freedroid freedroid

browse code, statistics cvs -d:pserver:anonymous@freedroid.cvs.sourceforge.net:/cvsroot/freedroid login

cvs -z3 -d:pserver:anonymous@freedroid.cvs.sourceforge.net:/cvsroot/freedroid co -P modulename

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  • Comment: bullets & blasts are visible through walls

    This Tracker item was closed automatically by the system. It was previously set to a Pending status, and the original submitter did not respond within 14 days (the time period specified by the administrator of this Tracker).

    2010-01-07 02:20:18 UTC by sf-robot

  • Bots need "Special item to drop"

    In my current quest for removing "how on earth did that bot drop THAT" from the game, I realized it would be very useful if it was possible to specify eg 1 special item that this bot was very likely to drop. Eg chainsaw by the Harvesters, plasma pistol by 139, etc etc My aim is to mostly remove items drops (though not from chests), but some things are logical that certain specific bots...

    2010-01-04 02:32:35 UTC by stedevil

  • Comment: Graphics: My contributions

    Grear to hear from you again (and a happy new year BTW) :D Infrared will be in the credits for the upcoming release (0.13, not 0.14 as I wrote before in early morning confusion). PS Anything that involves Tux motion sounds VERY interesting. Looking forward to it. :)

    2010-01-02 01:37:44 UTC by stedevil

  • Comment: Graphics: My contributions

    It's Ok; I've been pretty busy with real life myself lately. It's one of the "features" of FOSS projects. :) As for the credits, I'd like to be credited as Infrared. By the way, I've looked at the tux motion parts, and generally have some ideas I think would be nice to have in the game - but this item is getting a bit cluttered, so I'll make separate items for everything when I have the...

    2010-01-02 00:44:49 UTC by lowerthanred

  • Comment: quest display offers no scroll bar (required <=800x600)

    Oh, sorry, my fail. I didn't noticed the scroll up and scroll down buttons at the higher and the lower area because I was looking for a bar to scroll with. Closing this "bug". Thank you for your fine work! Matthias Krüger.

    2009-12-30 21:59:33 UTC by matthiaskrgr

  • spell aiming works sucky

    Testing the tutorial I noticed hitting boths with some spells was quite difficult Maybe a result of my changes lately. need to investigate more.

    2009-12-30 11:42:00 UTC by stedevil

  • Comment: quest display offers no scroll bar (required <=800x600)

    Scroll down/up (at bottom/top of the quest screen) is working for me. So, what do you mean ? Is there something missing to let the user know that he/he can scroll to see the whole message ?.

    2009-12-29 23:09:52 UTC by fluzz

  • Comment: quest details disapperar when game is loaded

    Fixed in rev 2258.

    2009-12-29 23:04:39 UTC by fluzz

  • Freedroid

    fluzz committed revision 2258 to the Freedroid SVN repository, changing 1 files.

    2009-12-29 23:02:17 UTC by fluzz

  • Freedroid

    fluzz committed revision 2257 to the Freedroid SVN repository, changing 1 files.

    2009-12-29 22:27:23 UTC by fluzz

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