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Ideas for FreeCol 2

A forum for discussing features to be added after version 1.0.0.

Topic Replies Started By Last Action Options

Ship Names

15 smilodon108 2012-05-26 03:00:42 PDT

Colonist Ethnicity

10 laisrean1982 2012-05-20 02:18:40 PDT

Making Native Nations Playable

39 laisrean1982 2012-05-18 23:05:42 PDT

Disease

2 stefan_jones 2012-05-18 22:52:59 PDT

Slavery

10 shaiba1 2012-05-18 22:50:53 PDT

Logistics

6 tjwhale 2012-05-18 22:45:40 PDT

Include new nations like Italy and Belgium.

16 gassalt 2012-05-18 22:41:21 PDT

Can occupy native tents instead of destroyin

4 gassalt 2012-05-18 21:22:33 PDT

No false native starting locations suggestion

3 gassalt 2012-05-18 21:17:22 PDT

More accurate start locations for Africa map.

2 gassalt 2012-05-18 21:15:03 PDT

Companies Instead Of Nations

1 mcbad48 2012-05-18 21:12:26 PDT

Some suggestions from a game designer.

12 qffff 2012-05-18 20:20:32 PDT

Different monarch name mentioned according to

4 gassalt 2012-05-18 20:05:48 PDT

Rework statehouse and churches

0 izzieliu 2012-05-18 20:01:11 PDT

Religion and Monasteries

5 prometeo99 2012-05-18 19:48:35 PDT

Realistic Drydock limitations

2 nutster 2012-05-18 18:45:06 PDT

Hello, i would like to help

1 albertcamus 2012-04-08 17:34:36 PDT

Visually identifying Route Wagons

9 arafurian 2012-02-29 02:11:21 PST

Make converts armable

1 leonbenjamin15 2012-02-28 03:19:52 PST

a couple of suggestions(for now)

5 hunteralpha1 2012-02-10 17:25:49 PST

combat triangle

9 hunteralpha1 2012-02-10 07:38:57 PST

freecol for android

0 coladict 2012-01-11 00:40:00 PST

Get resources far from my colony

8 aeherrera 2011-11-15 10:18:53 PST

Mint

2 shaiba1 2011-11-05 13:57:03 PDT

Ranks, a battalion group units, custom names

1 cristianmoreno 2011-11-03 09:05:48 PDT
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