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Programming Languages: Java

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2009-11-20 svn co https://freecol.svn.sourceforge.net/svnroot/freecol freecol

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  • Bad looking Labor report

    The "compact" labor report doesn't look good. See attachment. ------------------------- From log file: FreeCol game version: 0.9.0-svn (Revision: 5981) FreeCol protocol version: 0.1.6 Java vendor: Sun Microsystems Inc. Java version: 1.6.0_16 Java WM name: Java HotSpot(TM) Client VM Java WM vendor: Sun Microsystems Inc. Java WM version: 14.2-b01 OS name: Linux OS architecture...

    2009-11-21 00:20:36 UTC by kallek3

  • Taxes- and foundig-fathers-windows

    In svn rev. 5981 there is a bug causing tax-demands and the founding-fathers-choosing-dialog not to be shown when a turn-report is displayed. The bug was not part of 0.9.0 alpha, as far as I remember. Its a really nasty one, cause tax demands are not shown, but accepted by default. Founding fathers can not be choosen. BUT all the bells are stored. If a new turn starts without turn-report...

    2009-11-20 23:13:37 UTC by nobody

  • Followup: RE: eliminating enemy forces?

    What exactly are you asking? ``Is it possible to eliminate other European nations in singleplayer''... yes, at any point. Or are you referring to the automatic removal of the weakest European player (war of Spanish Succession)?.

    2009-11-20 23:00:46 UTC by mpope

  • Comment: Missing colonists in Labour report

    I have verified that the bug is fixed in trunk. Changing status to Closed.

    2009-11-20 22:57:20 UTC by kallek3

  • Comment: Spectator Mode

    FR #2577773 "spectator mod would be great" is a duplicate of this: https://sourceforge.net/tracker/index.php?func=detail&aid=2577773&group_id=43225&atid=435581.

    2009-11-20 20:51:22 UTC by pruano

  • Comment: spectator mod would be great

    Duplicate of FR #1608564 "Spectator Mode" https://sourceforge.net/tracker/index.php?func=detail&aid=1608564&group_id=43225&atid=435581.

    2009-11-20 20:50:15 UTC by pruano

  • eliminating enemy forces?

    im wondering at permanent elimination of other european colonization forces in singleplayer? possible past year 1600? sorry to probably waste a forum post, couldnt find it elsewhere.

    2009-11-20 18:42:51 UTC by nobody

  • Comment: Patch for Feature:Random Nations - ID: 2414218

    Ok. Here's a patch for 0.9.x. Do you want one also for the trunk?.

    2009-11-20 16:41:23 UTC by bridgethogan

  • Comment: De Soto only guarantees good outcomes for skilled scouts

    Thank you very much, burschik, for the URL of a copy of the official manual. Page 94 does, as you say, mention only the sighting radius change. Page 19 says: Rumors of Lost Cities: There may be something of value if you enter this square, or there may be nothing; it may be very dangerous to enter, or benign; there may be a Fountain of Youth, or an abandoned burial ground. You’re always...

    2009-11-20 15:36:51 UTC by robinpatterson

  • FreeCol

    mpope committed revision 5981 to the FreeCol SVN repository, changing 5 files.

    2009-11-20 10:28:07 UTC by mpope

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