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Programming Languages: Java

License: GNU General Public License (GPL)

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browse code, statistics, last commit on 2009-11-07 svn co https://freecol.svn.sourceforge.net/svnroot/freecol freecol

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  • Missing colonists in Labour report

    I don't know if this bug is fixed already. It was present in version 0.8.4 anyway. Some free colonists that were undergoing training (to Elder statesmen) weren't present in the Labour report. I did some debugging myself and found out that the reason was that the colonists were missing in the unit table of the Player. They were missing because "getOwner().setUnit(this)" isn't called when...

    2009-11-08 00:02:32 UTC by kallek3

  • Comment: Fortyfying on a Native land

    Suggestion #1: True for a random isolated piece of jungle, not so true for a vital river next to a settlement. Suggestion #2: This makes more sense, and I like it better than the current behaviour. I think (I do not know:-) the current behaviour is intended simply to strongly discourage fortifying on other people's land. You are right that the negative consequence is disproportionate, but...

    2009-11-07 22:30:11 UTC by mpope

  • Followup: RE: Alpha Version Issues?

    I assume you are talking about European nations. In that case, change the availability of the nations you want to have in the game to "available" or "AI only".

    2009-11-07 13:52:32 UTC by burschik

  • Followup: RE: My initial feedback for version 9.0 alpha

    Okay. A default build queue seems like a good idea.

    2009-11-07 13:49:00 UTC by burschik

  • Comment: Food production depending of difficulty

    Apparently, this is only true for the colony tile itself. See screenshot.

    2009-11-07 13:45:45 UTC by burschik

  • Comment: Fortyfying on a Native land

    I can think of two suggestions: Either treat this as intentional - fortyfying on Native land does nothing ( Europeans sitting in jungle blocking the access to it for the native inhabitants would seem grotesque.) Or - simply treat is as an intrusion on the land by and open the Pay/Take by Force/Withdraw menu.

    2009-11-07 13:14:16 UTC by misiulo

  • Comment: Food production depending of difficulty

    In my verison Desert as well as Scrub forest always produce 2 units of food, even on Viceroy level.

    2009-11-07 13:00:54 UTC by misiulo

  • native trade buy dialog bug

    The buy-tradedialog with natives has a bug. If you choose Cancel after selecting one of the tradegoods (i.e. there are 3 Buttons with different Goods from the natives) then one of the goods-button will vanish when entering the previous "select goods"dialog. At the same time the Servermessage still sends back that all previous goods are available, so the behavior seams not to be intended...

    2009-11-07 12:39:19 UTC by kiranar

  • FreeCol

    burschik committed revision 5942 to the FreeCol SVN repository, changing 1 files.

    2009-11-07 10:47:04 UTC by burschik

  • FreeCol

    burschik committed revision 5941 to the FreeCol SVN repository, changing 14 files.

    2009-11-07 10:38:46 UTC by burschik

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