Framefire is a distributed network render system with the ability to support any render engine that takes command line options


http://framefire.sourceforge.net





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  • Code committed

    rpgsimmaster committed revision 28 to the FrameFire SVN repository, changing 295 files

    posted by rpgsimmaster 480 days ago

  • IGW: It just works!

    Just to drop you a brief note that FrameFire is moving to an "it just works" approach, as much as possible - so if you begin wondering why the logging system is slow in development, and the GUI seems to be underdeveloped, that's because we don't intend for you to use them - we just want the system to be a "set and forget"

    posted by rpgsimmaster 480 days ago

  • Look at SVN! (or "Toldja the project wasn't dead")

    Just to show I, personally, am not sleeping, take a look at SVN. In the first commit in I-have-no-idea-how long, I finally uploaded the prototypes directory, which is the experiment ground for any 'potential' new features or plans for later releases. Currently in the works is the GUI, but you will also find an advanced command and control system in there, as well as prototype preset files and job files.

    posted by rpgsimmaster 480 days ago

  • Code committed

    rpgsimmaster committed revision 27 to the FrameFire SVN repository, changing 1 files

    posted by rpgsimmaster 480 days ago

  • Tracker artifact added

    rpgsimmaster created the GUI for the server artifact

    posted by rpgsimmaster 481 days ago

  • Tracker artifact added

    posted by rpgsimmaster 481 days ago

  • Tracker artifact added

    rpgsimmaster created the Server Autodiscovery artifact

    posted by rpgsimmaster 481 days ago

  • FrameFire won't make mid-July update

    No guys, FrameFire isn't just a one off, now-abandoned project. Code is coming, but at the moment is going through a major adjustment at my end - hence, no SVN commits (they break the code something terrible) Don't worry, while we won't make the mid-july deadline, FrameFire 0.0.3 will be released by start of August. Watch for it

    posted by rpgsimmaster 481 days ago

  • Code committed

    rpgsimmaster committed revision 26 to the FrameFire SVN repository, changing 1 files

    posted by rpgsimmaster 502 days ago

  • (0.0.3) F-Stat 1

    Oops - forgot to declare FrameFire Phoenix released! No matter, we're now back into F-Stat 1 (Release Fixing), for development of 0.0.3, Cetan. Already some developments have been made (including one or two major bugfixes) You can expect a release of Cetan in about early July.

    posted by rpgsimmaster 509 days ago

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