Framefire is a distributed network render system with the ability to support any render engine that takes command line options
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Just to drop you a brief note that FrameFire is moving to an "it just works" approach, as much as possible - so if you begin wondering why the logging system is slow in development, and the GUI seems to be underdeveloped, that's because we don't intend for you to use them - we just want the system to be a "set and forget"
Just to show I, personally, am not sleeping, take a look at SVN. In the first commit in I-have-no-idea-how long, I finally uploaded the prototypes directory, which is the experiment ground for any 'potential' new features or plans for later releases. Currently in the works is the GUI, but you will also find an advanced command and control system in there, as well as prototype preset files and job files.
No guys, FrameFire isn't just a one off, now-abandoned project. Code is coming, but at the moment is going through a major adjustment at my end - hence, no SVN commits (they break the code something terrible) Don't worry, while we won't make the mid-july deadline, FrameFire 0.0.3 will be released by start of August. Watch for it
Oops - forgot to declare FrameFire Phoenix released! No matter, we're now back into F-Stat 1 (Release Fixing), for development of 0.0.3, Cetan. Already some developments have been made (including one or two major bugfixes) You can expect a release of Cetan in about early July.
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