An adaptable program meant for design of 2D or pseudo-3D role-playing games using a minimum of programming. Users can create new resource types and get automatically generated editors for them, as well as write scripts to be run by the engine.
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Today I got the database working in all the ways I want it to. You'll probably see a commit with some actual functionality this weekend, once I encapsulate the functionality and migrate it to the main project. Please look forward to it!
Project goals and ideas, open for comments: http://www.box.net/shared/m09qhno5iq In related news, I learned to handle the Berkeley database (JE) today. I'm quite excited about what I'll be able to do with it - there should soon be a release which can actually accomplish something.
First release, so everything is new.
"Flexible Adventure Designer" has finally been approved for hosting. An initial commit of all source and image files has been made to the repository, so please check it out if you're interested! I'll spend the night uploading screenshots and sketches. Please comment through the soon-available flexible-developers@lists.sourceforge.net :)
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