Flatland is a simple cross-platform object-oriented 2D collision library. It presents a C++ interface to the Open Dynamics Engine physics SDK. Flatland does not handle graphics, but two sample programs are available, both of which use OpenGL.
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Flatland has been refreshed for 2007. It now compiles on Visual Studio 2005 and the code has been cleaned up. However there are no significant functional changes.
Disabled CVS access because I moved flatland to a local perforce server. New directory structure. Nuked dependency on SDL. Renamed *.h to *.hpp Renamed GetObject to GetFlatlandObject. Converted windows project to VStudio 2005. Added a #include to fix compilation problem (Joel Horne). Fixed atan bug in flatland.cpp (gorchillo). Fixed line-ending problem in simple.cpp (gorchillo). Fixed virtual destructors (gorchillo). Various cosmetic changes.
Disabled CVS access because I moved flatland to a local perforce server. New directory structure. Nuked dependency on SDL. Renamed *.h to *.hpp Renamed GetObject to GetFlatlandObject. Converted windows project to VStudio 2005. Added a #include to fix compilation problem (Joel Horne). Fixed atan bug in flatland.cpp (gorchillo). Fixed line-ending problem in simple.cpp (gorchillo). Fixed virtual destructors (gorchillo). Various cosmetic changes.
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