Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
This project needs a linux port.
From 4 hours of rendering on overclocked Q6600 to 4 MINUTES of rendering on standard GTX 260 with the same flame, same resolution and same quality. This is totally incredible!
Rendering a 1920 x1200 flame at 8000 quality used to take somewhere around 5-6 hours on a 3ghz Core 2. On a GTX260 it takes less than two minutes. Insane!
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