This is a 1945 fighter game directed at educating students on writing C++ games. The project was done by a student of mine in my Introduction to Programming Concepts in C++ course.
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This version contains dozens of improvements, bugfixes, and features. * There are more enemies to shoot down, and they are nastier and more triggerhappy than ever! * Enemies are capable of wielding more firepower! Expect to see some heavily armoed (and armored!) planes in future releases * A very basic level has been created. Blast your way through a few dozen hostile planes before battling the Boss plane, wielding immense firepower and more armor than you can shake a stick at. * Various internal improvements have been made, including an overhaul of the "Game State" system. It is now very modular, and creating new game states will be a breeze in the future.
The first public release of Fighters 1945 is now available! This version includes many fixes over earlier versions, such as: * Numerous bug fixes * Eliminated memory leaks * Overhauled sound system; the old API was thrown out and the FMOD sound engine replaced it * Various code improvements and reorganization Both the 2.2.0143 binary and source is available. Check out the project's download section. -Allen
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