Experi is a medium to low level C game development library licensed under the LGPL.
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I've got a four day weekend. Yay! My next endeavour with Experi is the resource management, including the loading and compiling of meshes. I've got some preliminary work on that, but nothing worthwhile to upload just yet. Furthermore, I'm still debating between SDL or OpenAL for sound. Any suggestions are appreciated!
I just uploaded the source code for Experi as it is. The code compiles, but there is no (functional) test cases yet. I need to fix a couple of API to get a test case working. Experi now uses CMake instead of Autotools. My next goal are to fix the ex_program_start() and ex_program_stop() function and then create CTest cases. Then, we can start to have some fun!
Hello world, I've create a new project on SourceForge called Experi. It's yet again another video game development library. I know that there are excellent video game library out there, like SDL, Allegro, Ogre3D, so I'm sure many are wondering why create another library? I'm hoping to fill a bit of a gap with Experi. SDL is a fantastic library to perform near-low-level video game development. However, it's limited to 2D, and provide no framework. On the other hand, you have CrystalSpace, which is rather complete and very powerful. At my end, I wanted a video game development library that was easier to setup than SDL but still low-level enough that I still feel in control. Experi is 100% written in C and makes use of SDL and OpenGL behind the scene. The library strives to be: Light Experi does not allocate more resources than you require. Fast APIs are designed with performance in mind Solid Code is written to be secure. The library is compiled with aggresive warning turned on, and performs many runtime check in the debug version Predictable Each API serves a single function and performs what you would expect it to do Minimalistic At the core, Experi does not offer any features that many not be required for a game. Additional API offer capability like basic sprite management, but are optional and do not enforce a development methodology.
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